Honestly it would be cruel to not make the ai at least a bit better at fighting indoors and able to take the initiative to take up building positions on their own without a specific waypoint or script telling them to do so. I mean their is TONS of potential for great battles in that one small village let alone the bigger ones on limnos (this was only stratis right?). The amount of enterable building and the huge amount of small details (cover) could really bring arma to the "next level" - if the ai is able to utilize those bits of cover effectively.
Either way PvP battles are going to be intense.
I'll pretend I didn't see the graphical bugs at around 9:20 though...
Brought a tear to my eye seeing AI work like that.
Yes I am sure they'll fix it very soon if they haven't already. I believe those are the exact things BIS is trying to avoid in arma 3. Besides that most everything looked great. LOD switching/morphing is still present but I think it is better than A2. One thing I would like to see though is grass slowly fading in and out of existance rather than just "popping up" and then suddenly disappearing. I have played arma enough to ignore these oddities but I know when I tried getting a friend into arma it was the only thing he could focus on. Tree morphing and grass popping shouldn't be distracting the player.Originally Posted by SASrecon
Now you have to play through 500 more similar situation where the ai simply walks into the building one at a time each one being repeatedly slaughered by your friend camping in the hardcorner of the room, while no ai thinks maybe they should go through the back door, toss a grenade or even enter the building facing that hardcorner instead of going into it obliviously.Originally Posted by Kylania
What I'm saying is that no doubt the ai sometimes does awesome stuff but it only happens once in "insanely large number" times and this ratio suggests that those flashes of brilliance are not infact purposeful but pure fluke. Could be wrong but thats simply the impresion I get. It is very hard to get killed in a building against the ai.
And I still have never seen them take up good firing positions within a building or even decide, on their own, to occupy a building.
That at least is my experience and is why I think they need to be improved to at least know the basics of fighting in/between/from buildings.
In contrast to that story I was playing some Co-OP with a friend in which for whatever reason the AI montage of mods we had running enabled the enemy AI a too high of a Knowsabout reading on us. We were seperated and I was holed up in a Taki house with literally dozens of enemy AI attempting to come and kill me. I finally walked away unscathed after a 30+ killstreak all due to the fact that these guys would pretty much just run to or past the front door where I had my bead and die one at a time. Imagine if AI had lobbed a grenade, peaked the doorframe or that window that would have easily given them the kill they deserved.
These types of things can only be implemented at the core level by BI no matter how talented our AI modders are (and they are quite good).
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Precisely. This is why its really painful to hear that BIS is doing stuff like improving the ai by only giving it "config tweaking". Modders can already do that well enough. Maybe not quite as "under the skin" as BIS will but ASR or similar mods already fix the ai accuracy/spotting etc. to be more realistic. What we need is those base level, individual decision making and action improvements. Being able to move to and shoot out windows. knowing how to scan and engage a room quickly and effeiciently. determine what is and isn't dangerous based on their buddy who just got blown apart walking into a room. improve/fix the fundamental behaviours so than modders aren't trying to fix them and can instead expand on the ai rather than fix its obvious flaws.Originally Posted by froggyluv
I understand its all easier said than done though.
Have the showcase videos stopped becuase there not done with the helicopter model or something or are they canceling the line of e3 showcase and starting a games con video showcase?