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Thread: ARMA 3 development blog & reveals

  1. #1851
    Quote Originally Posted by NodUnit View Post
    Of course if the developers don't do it then the community certainly shall, I know I've already got a few plans for that render to texture capability..oh yes.
    And those plans include those thingies and buttons of your sig?

    On a related subject, the MFDs should be somehow integrated in the game in a manner that you can actually use to select weapons, targets and so on to remove as much information as possible from the screen, creating a more clean and real look. The keypad is almost useless and could act as the MFDs buttons.

  2. #1852
    It was just an idea for Animation diversity. Soldiers should look less like a robo army and more like many humans, big ones, small ones etc.

    I had nothing like faction sided advances in mind...

    And if all players would then take small soldiers, then they should have some kind of disadvantage.. or maybe players are forced for one type, and only NPC can differ.

    But I doubt all players would take a little model if this were in.

    As I said, just some diversity in Animations I had in mind...
    Last edited by tremanarch; May 8 2012 at 16:46.

  3. #1853
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by tremanarch View Post
    It was just an idea for Animation diversity. Soldiers should look less like a robo army and more like many humans, big ones, small ones etc.

    I had nothing like faction sided advances in mind...

    And if all players would then take small soldiers, then they should have some kind of disadvantage.. or maybe players are forced for one type, and only NPC can differ.

    But I doubt all players would take a little model if this were in.

    As I said, just some diversity in Animations I had in mind...
    and WHAT does that have to do with animations?

    Spoiler:

  4. #1854
    dude.... I dont know but do you think all 6 Mrd people in this world move the same? no. Just record 8 people doing the same thing and you have 8 different moves. Make them the same speedendpoint and still 8 different..

    use your phantasie, I have no energy to teach you that.

  5. #1855
    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by tremanarch View Post
    Just record 8 people doing the same thing and you have 8 different moves. Make them the same speedendpoint and still 8 different..
    if 8 people do the same thing, you will have 8 similar things..

    i know what you mean, but even if you have 8 different run animations, you will see 2 people do the same at some point.


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  6. #1856
    Maybe you have some better ideas for animation diversity then?

    When you record a 200 pound footballer running, stand shoot a target and then crouch, and do that same thing with a 18 yrs old PC Nerd, and then maybe with a 60 yrs old Veteran, you have three different animations, believe me

    I just wanted to give some Input on how to make the game more immersive. The tiny little differences in acceleration and inertia make this happen. you can try and model this by hand (impossible hard, and will still look artificial) or just record several types and mix them up or sth. Morph them into each other.

    It is not that i want some guys Moonwalk like Michael jackson and other guys run like idiots. I just want tiny differences. FOr Example, when i run, at about 5-6 km I move my left hand a little different, it gives me energy, dunno, I just do it. Maybe other people move something else a little different too? The same goes for breathing. When I run with friends I notice they breathe different etc. It is not so robotic if there is overall some diversity in Animations. And transitions between stands, and run / walk etc, should be smooth and there could be several moves from run stand to go crouch.. just 3 would be enough do make all the difference from robots to humans I guess.

    I am just curious, is it so hard to record Animations? Maybe yes. But why? I must say that I am a complete ordinary person. Never did this or read a developers blog about it either.
    Last edited by tremanarch; May 8 2012 at 23:19.

  7. #1857
    Quote Originally Posted by Smurf View Post
    And those plans include those thingies and buttons of your sig?

    On a related subject, the MFDs should be somehow integrated in the game in a manner that you can actually use to select weapons, targets and so on to remove as much information as possible from the screen, creating a more clean and real look. The keypad is almost useless and could act as the MFDs buttons.
    No comment

    It would be nice to see the MPD's play a more important role in modern aircraft, afterall that is the whole point of having digital components, and removing as many elements from the HUD drasticly increases the overall immersion, however even though Arma 3 will use TKOH's flight model, I doubt that the aircraft will be given interactive displays. However this doesn't really leave the aircraft to have much in the way of accessibility. How do you think the average joe would react going from a helicopter cockpit that has no moving instrumentation to one that not only has instrumentation, but requires you to interact with it in a very specific manner to operate it.

    As is the case with RTT scopes, it would be a lovely feature to have from the box, however I would be happy to have the option.
    Last edited by NodUnit; May 9 2012 at 02:19.

  8. #1858
    E3 is only 4 weeks away from today, it's closing in very quickly.

    Should be very interesting to see what BIS reveal to us, most likely almost everything? Either way the Alpha can't be more than a month off E3 either?

  9. #1859
    Sergeant Major Defunkt's Avatar
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    Don't start second-guessing the Community Alpha release date, that way lies madness.

  10. #1860
    As does discussion of the manner of which it will be released.
    Last edited by NodUnit; May 9 2012 at 02:38.

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