The animation is still very ARMA 2 ish from the interview, I wonder if the animation system is the old one or the new one.
The animation is still very ARMA 2 ish from the interview, I wonder if the animation system is the old one or the new one.
The only reason BF3 has great animations and it's usually referred to is because they took the animation system off EA Sports which spent millions on developing real life sporting animations for games likes soccor, NFL etc...
So you can imagine how difficult it must be even with Raptor cameras to really transfer that real life feel movement into a game.
BIS will find a solution that is adequate and we mustn't be too picky, after all Arma 4 will come in 5 years![]()
Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
Spoiler:
After Arrowhead there was mention that BIS, after doing the series for so long wanted to try different genres and take a break from ArmA short of maybe DLC's, but either they were blowing smoke up the community's ass while already in the early stages of ArmA3, or it was before their studio expanded.
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Yeah I heard it from one of the devs basically they said they want Arma 3 to be the last one for a while. They want to move onto different experiences don't blame them I would get tried of making a military super realistic game for a long time but they do have Carrier Command and they did do Take on Helicopters.
If Arma 3 is as great as it appears and is way less buggy then Arma 2, Arma 3 can last 5 years easily with the added functionality Modders will have and more people are being exposed to the franchise.
Don't rush them into doing quick sequels. The time will come when they go back to their roots.
Arma 4 will be released around 2025 and be "real virtuality" see what I did there?![]()
I agree with a lot of the analysis of the animations. They ned to be worked on more which makes sense seeing as it's pre alpha.
Even of biggerconcern to me us the lack of more advanced and more noticeable weapon sway which is probably one of the most important ways bis can siImulate the skill and experience need
I get your point but range finders are not the "game breakers," it's, as you said, the absence of wind or any kind of weapon sway. Sure, "magical" LRF is not "fair," but you could have said that about night vision in CWA-Arma 2 or thermal imaging in OA, both of which had unlimited battery power and you could not damage the sensitive electronics by improper use.
Last edited by 2nd Ranger; May 7 2012 at 09:00.
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Spoiler: