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Thread: ARMA 3 development blog & reveals

  1. #1741
    Quote Originally Posted by RobertHammer View Post
    Are you really sure about that? i see the arma 2 animations on that girl - try in arma2 , run with woman and walk - exact same
    Naw, not the exact same. It's really similar, but not exactly the same. The running in ArmA2 is more like a damsel in distress kinda of run. The elbows are tucked in more. The hands cross the body. In the animations we see in this video, the elbows are away from the body, and yet the hands don't cross the chest as much. This run is much more like a runner than the animations in ArmA2. They are similar, but these animations in this video are definitely new. And, yeah, I did just run and walk around with a woman character in ArmA2. But, I actually don't think the ArmA2 female animations were that bad. It's the male animations that are terrible.

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  2. #1742
    As promised, here is the youtube video



    Subtitles are available
    Last edited by PurePassion; May 5 2012 at 17:24.

  3. #1743
    Yup the woman's anims are definitely new. Just tested in Arma2 to make sure.

    The running animation wasn't all that good, but I liked the new walking anim when she (bikini girl) was in the water. Overall BIS seems to have almost nailed the walking anims already (as seen on the soldiers in the Stratis teaser), but the new running animations we've seen are all still quite robotic and really stick out like a sore thumb. I hope these get improved.
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  4. #1744
    Chief Warrant Officer RobertHammer's Avatar
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    okay okay - my bad
    Last edited by RobertHammer; May 5 2012 at 17:16.

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  5. #1745
    This is what I mean -the left arm is too long and the palm backward looks strange for her small boned frame. Also the forearm appears to have more girth then the upper arm which shouldn't be unless she's an arm wrestler.

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  6.   Click here to go to the next Developer post in this thread.   #1746
    Bikini girl is using WIP male animations since female version isnt finished yet (that said i am not responsible for unarmed cycles - just a headsup before u stone me publically ). And as for headbob looking like in arma1 - headbob is a matter of tweaking mostly.
    Last edited by Smookie; May 5 2012 at 18:25.
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  7. #1747
    Gunnery Sergeant HKFlash's Avatar
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    Quote Originally Posted by Smookie View Post
    that said i am not responsible for unarmed cycles - just a headsup before u stone me publically )
    Well maybe you should be given the difference in quality between armed and unarmed animations is just ridiculous.

    Plus that bikini girl 3D model should be scrapped. BIS start over.

  8. #1748
    Chief Warrant Officer RobertHammer's Avatar
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    Smookie - i hope you will do some great pistol animations - unlike those in arma2 , where he is running with pistol like a "retard"

  9. #1749
    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by HKFlash View Post
    Well maybe you should be given the difference in quality between armed and unarmed animations is just ridiculous.

    Plus that bikini girl 3D model should be scrapped. BIS start over.
    i shall repeat myself, the animations are NOT done...


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  10.   Click here to go to the next Developer post in this thread.   #1750
    Quote Originally Posted by RobertHammer View Post
    Smookie - i hope you will do some great pistol animations - unlike those in arma2 , where he is running with pistol like a "retard"
    its already fixed

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