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Thread: ARMA 3 development blog & reveals

  1. #1101
    Nice weapon and improved sound system!
    Pawn, LUA, PHP, Python(M&BWB) Programmer.


  2. #1102
    Hehe, "player isn't cannot the mission" - wtf? Awesome stuff, I truly LOOOVE what I read about the sound engine.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  3. #1103
    Thanks for the good article, BIS!

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

  4. #1104
    Chief Warrant Officer
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    Quote Originally Posted by CarlGustaffa View Post
    Hehe, "player isn't cannot the mission" - wtf? Awesome stuff, I truly LOOOVE what I read about the sound engine.
    BIS gave me one of those shirts when they sent my copy of ArmA 2:OA. The look on people's faces when they read it is quite funny

  5. #1105
    Quote Originally Posted by Maddmatt View Post
    BIS gave me one of those shirts when they sent my copy of ArmA 2:OA. The look on people's faces when they read it is quite funny
    Heh...same here. Everybody does a double-take on my "player isn't cannot.." T-shirt. Its too hard to explain...

  6. #1106

    Arma 3 screenshots

    Here are some newly discovered screenshots from Arma 3. They were digged out from a russian site where they were published almost a year ago, so they are totally not up-to-date but also not seen yet. I hope you like them


  7. #1107
    First Lieutenant PuFu's Avatar
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    nice find. While not very obvious in all pics bar the one with the hamok and the merkavas, seems like the ground clutter (as in grass) has been improved quite a bit (you can notice the actual grass layer - individual grass threads - around the tank's threads even for the furthest ones)

    Spoiler:

  8. #1108

  9. #1109
    Quote Originally Posted by PuFu View Post
    nice find. While not very obvious in all pics bar the one with the hamok and the merkavas, seems like the ground clutter (as in grass) has been improved quite a bit (you can notice the actual grass layer - individual grass threads - around the tank's threads even for the furthest ones)
    Yeah, and also important is that the no grass-textures have the same color range than the visible grass area.
    This is quite ugly in A2...

    Nice screenshots!

  10. #1110
    Master Gunnery Sergeant ArmAriffic's Avatar
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    those are awesome!!!!
    Spoiler:

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