The game in its state at the moment, is a big step in the right direction. But the animation system is by no means perfect. There are far too many things, which are old leftovers from ArmA 2.
One big problem of the animation system is the "weapon-down animation". Once the player is moving in one direction and is in sprinting stance, the character is putting down the weapon. I think its just not realistic. No one is lowering the
weapon for walking 2m to the right or the left. This is especially disturbing in CQB, when the player moves over short distances (e.g. from one wall to another). Another problem is that the sprinting speed is too fast, it needs to be ajusted.
.....the next thing which dissappoints me is the influence of PhysX on the player..... there seems to be none. The player isn't influenced at all.
Look at 4:00 min.
The player falling down, looks just unrealistic. I think the anim is not influenced by PhysX.
Look at 3:30 min.
The sprinting animation is way too fast and looks unrealistic.
P.S.: I also agree that the speed of the player should be controlled with the mousewheel.... it's very intuitive and simple.