It was a pre-scripted setup just for the screenshot most likely.
It was a pre-scripted setup just for the screenshot most likely.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
I just seen the ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 5 von 7 Fahrzeuge GameStar video on Youtube and am truly impressed with the new lighting system, the houses and buildings look insanely real!
This looks awesome.
Gamestar supports video was remarkably uninteresting. I think that they overdid it a bit with coverage.
Probably better over here.
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Last edited by RoyaltyinExile; Aug 10 2012 at 20:34.
Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.
Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.
Wow @ 0:44, how are those mirrors rendered? They look perfectly usable to me.
LOL @ 3:15.
Edit: Found my answer to mirrors - RTT. I'd rather have smaller mirrors, than a larger rear-view camera at a low refresh rate, unless of course everything runs at the same Hz rate. :/
Last edited by Iroquois Pliskin; Aug 10 2012 at 23:11.
the game should turn out great!
NEW one uploaded 4 hours ago "ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 6 von 7: Artillerie"
Part 6 of 7: Artillery
Can anyone identify the dual-cannon APC? It is identified as an AA platform in the mission objective. Lovin' the new digital binocs/LD with 60x zoom.
The base is to the NW, so is that the reflection of the Sun in the back of the scope?
The operation time seems to bet set...
(•_•)
( •_•)>⌐■-■
(⌐■_■)
in the morning. YEAAAHH.
Sneaky Comanche support incoming! The player death screen gives you the grid reference of your demise and a timestamp along with info on the enemy who killed you. :O
Last edited by Iroquois Pliskin; Aug 10 2012 at 23:41.
The "name tag" (yep it's back as much as the milsimmers may hate it -- remember, "no features removed") said "Cheetah", and the vehicle from which the player was KIA was the "Hunter RCWS" (OPFOR counterpart to the Strider RCWS?).Based on the previous BI-provided Supports Showcase video (as opposed to the GameStar.DE interview showing off the showcase -- set in daytime instead of nighttime like the BI version), it looks like we've got a variation on a "kill cam"... but from a UAV's thermal-viewing perspective, so no it's not COD-style.
Nice to see Jay confirm that the goal of "integrate learning the game with the campaign" is still aimed for, which along with the hint pop-ups and the "message on screen when you start the mission" are good ideas for the game design*... although I imagine that the "organic tips" by "instructor figure" radio message will be on a per-mission basis unlike the hint pop-ups system.
I also had a laugh when Jay Crowe referred to "the amazing features and functionality that are sometimes hidden under a useless number of menus or just bound to a key that doesn't intuitively make sense straight away".
* I don't remember which of you it was that complained about the hint pop-ups and was glad that a user can disable them, but everything I've heard from BI on the hint systems fit with the design goals discussed starting at 4:40.