son, firstly, this is the wrong thread for that.
secondly, you obviously have no idea what it would mean, in terms of workload, to record 8 different people, through ALL the needed different animations. Not even counting here the fact that you can't currently randomize the animation from a given pool/array.
You over simplify things here, and one of the main reason why you do it is because you, obviously, have little to no idea about it. That's ok.
In theory, the best practice i can think of, is having 2 animations, then morph them together with different percentages. That, obviously, is a lot easier said than done, because those mocap anims "should" overlap perfectly on the timeframe, which is very hard to do iRL.
Another thing that i can think is the actual height of the avatar, that could be directly linked to the animations speed for most movement ones. You then only need one animation for each action, but if the height of 2 people is slightly different, you just won't notice that it is the same thing.
figured that out on my own.I am just curious, is it so hard to record Animations? Maybe yes. But why? I must say that I am a complete ordinary person. Never did this or read a developers blog about it either.
Recording in a mocap studio means about 1-3hours of adjusting the setup for the anims prior to recording per say, which means one should take full advantage of the guy in the black suite. Moreover, those anims that got recorded need to be manually cleaned afterwards (ranging from anywhere from 5 mins to 1h), as they are never perfect, no matter how high res the cameras are.
It is a costly and lengthy thing to do.
here is a little read for you:
http://www.bistudio.com/english/comp...animation-lead
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It is better to have one tight and good loooking set than 2 or three not so good looking anyway!






