And I highly doubt that they mocapped female bikini animations.
And I highly doubt that they mocapped female bikini animations.
you know if you look down your sight and hold walk he goes slower, and your sight gets steadier? i understand now where you come from, but for me personally, CQB has never been a problem really
also, i doubt this is the cause arma doesnt have more players..
well, hopefully they get a girl to do them :P
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For those who won't buy A3 because of Steam, all I can say is I'll be having the best 5 minutes of my life before my PC explodes in a massive fireball engulfing me as I laugh from dying at the awesomeness of Arma3.
Slatts & HydroPump - Brothers in ArmA since 2002
Quote Smookie (BIS animator) from few pages back:
Bikini girl is using WIP male animations since female version isnt finished yet (that said i am not responsible for unarmed cycles - just a headsup before u stone me publically ). And as for headbob looking like in arma1 - headbob is a matter of tweaking mostly.
When i'd held an assault riffle IRL and fired while walking at standing and prone targets placed at 100m i'd placed all the shots inside the 6s of 'em, i've never been able to do it on the ArmA series because of the anims; and for what i've seen in that video... IMO they're as bad as before. For what i know of the FPS gamers... this is the main reason, aside of the number of keys... and the game's mechanics complexity for the casual gamer... that keep the possible players away IMO; if you don't agree with me... fine. The oppinions are like the asses, everyone have's one and this is my one.
wipman, what have you actually seen to make a reliable comparison with Arma 2?
I couldn´t tell by the videos so far but, there still no difference between head position while high-ready and actually looking through ironsights\scope?
Not at all! Many I saw are very good. And animations are not just the animations but also the programming, additions of new control possibilities and other stuff, we heard about, which will surely be great.
But the team also has to live with the fact that not everything is that great (in the opinion of a number of people). But I think tehy can accept it, since things are still in development and BIS is one of the few studios worldwide that gives attention to what its community has to say.
Last edited by Undeceived; May 6 2012 at 20:32.
>>>For The Life Of A Friend | SP scenario for Arma 2: CO
Tags: civilians, friendship, mafia, assassination, revenge
i think its so right because
you bring the weapon to your eyes
not vice versa
it need a little bit of training
but if you shoot with a real weapon its better
It is an issue. People already complained that firefights don't last long enough. A perma-rangefinding helper in optics doesn't help this. In fact snipers, that were already broken, will be beyond broken because having to calculate range was the only thing stopping anyone with a sniper rifle from having dozens of frags with ease - since there's no wind that affects the bullet, only range. And I don't see BIS adding wind either. And there is no breathing simulation still. Aim is too steady.
So now everyone will be able to be a pro-sniper. Oh and did I mention there are no forests so snipers will be able to see you kms away?
More like if you are tired of broken snipers - you will have to use ACE again to make ArmA enjoyable.And on a gamedesign related note, if we can get over the fact of railguns on tanks I believe we can get over superdurable LRF's.
It isn't just about it being realistic or not. It's about magical LRFs breaking the game.
Great. It should be kept then.Originally Posted by wipman
BIS should make the shooting more problematic as IRL, not as easy as it is already now. Dude right now firefights are over in a few minutes because of how precise aiming is and you complain it's not?
If popularity among people who just want to run around popping each other's heads at 100m is the measure of game's quality for you - then CoD is the best shooter in human history.
Last edited by metalcraze; May 6 2012 at 20:58.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming