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Thread: ARMA 3 development blog & reveals

  1. #1801
    And I highly doubt that they mocapped female bikini animations.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  2. #1802
    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by wipman View Post
    I mean that the walking aiming animations don't seem to have been improved, so you can't land accurate fire at short distances and neither on indoors enviroments as this animations seem to be as bad and jerky as on the previous games; unimproved. IMO in therms of gameplay this is the biggest drawback thing on the ArmA series and is the cause why the game is less popular or have more players.
    you know if you look down your sight and hold walk he goes slower, and your sight gets steadier? i understand now where you come from, but for me personally, CQB has never been a problem really

    also, i doubt this is the cause arma doesnt have more players..


    Quote Originally Posted by maturin View Post
    And I highly doubt that they mocapped female bikini animations.
    well, hopefully they get a girl to do them :P


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    For those who won't buy A3 because of Steam, all I can say is I'll be having the best 5 minutes of my life before my PC explodes in a massive fireball engulfing me as I laugh from dying at the awesomeness of Arma3.

    Slatts & HydroPump - Brothers in ArmA since 2002

  3. #1803
    Sergeant Major maionaze's Avatar
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    Quote Smookie (BIS animator) from few pages back:

    Bikini girl is using WIP male animations since female version isnt finished yet (that said i am not responsible for unarmed cycles - just a headsup before u stone me publically ). And as for headbob looking like in arma1 - headbob is a matter of tweaking mostly.

  4. #1804
    Quote Originally Posted by Slatts View Post
    you know if you look down your sight and hold walk he goes slower, and your sight gets steadier? i understand now where you come from, but for me personally, CQB has never been a problem really

    also, i doubt this is the cause arma doesnt have more players..

    well, hopefully they get a girl to do them :P
    When i'd held an assault riffle IRL and fired while walking at standing and prone targets placed at 100m i'd placed all the shots inside the 6s of 'em, i've never been able to do it on the ArmA series because of the anims; and for what i've seen in that video... IMO they're as bad as before. For what i know of the FPS gamers... this is the main reason, aside of the number of keys... and the game's mechanics complexity for the casual gamer... that keep the possible players away IMO; if you don't agree with me... fine. The oppinions are like the asses, everyone have's one and this is my one.

  5.   Click here to go to the next Developer post in this thread.   #1805
    Warrant Officer Sniperwolf572's Avatar
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    Quote Originally Posted by J-Guid View Post
    BIS read this please



    Yo, Damn mate!!! Today lot of gamers of Euro/Asian Community talking about this too, its looooong step to back!!! we discuss this runing and joging animations, because he is bullshit very ugly!
    you can see this animations in Arma1!

    You are not alone who think about some Arma2 good anims!
    +100500 to our means!

    BIS: PLEASE rework this anims, its shit, we sayd this again (solidary speaking on behalf of all those surveyed players - ~100 potential clients-gamers)
    what were you thinking when did this anims?

    Perhaps my words are too critical, but only in the harsh criticism makes people reconsider their business from a different point of view, and avoid similar mistakes in the future. I hope you understand me

    Undeceived, take a five !

    interesting, bis read this topics or all this words fallen in deap hole, devs and anims, somebody answer please about this animations
    Buddy, take a deep breath, calm down and tone down your language. Also avoid using "we", unless you've manged to develop a split-personality disorder.
    If there are things to criticize, do so in a civil manner.

  6. #1806
    wipman, what have you actually seen to make a reliable comparison with Arma 2?

  7. #1807
    I couldn´t tell by the videos so far but, there still no difference between head position while high-ready and actually looking through ironsights\scope?

  8. #1808
    Quote Originally Posted by OnlyRazor View Post
    All the new animations are shit? That's a bag of ass.
    Not at all! Many I saw are very good. And animations are not just the animations but also the programming, additions of new control possibilities and other stuff, we heard about, which will surely be great.

    But the team also has to live with the fact that not everything is that great (in the opinion of a number of people). But I think tehy can accept it, since things are still in development and BIS is one of the few studios worldwide that gives attention to what its community has to say.
    Last edited by Undeceived; May 6 2012 at 20:32.

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

  9. #1809
    i think its so right because
    you bring the weapon to your eyes
    not vice versa
    it need a little bit of training
    but if you shoot with a real weapon its better

  10. #1810
    Quote Originally Posted by Myshaak View Post
    Metalcraze, I agree with you on the point of the LRF's not being implemented in a pure realistic fashoin, however I don't think an average player would consider it to be a serious (or even noticable) issue. To me, improved behaviour of LRF's sounds like something ACE mod could tackle. And on a gamedesign related note, if we can get over the fact of railguns on tanks I believe we can get over superdurable LRF's.
    It is an issue. People already complained that firefights don't last long enough. A perma-rangefinding helper in optics doesn't help this. In fact snipers, that were already broken, will be beyond broken because having to calculate range was the only thing stopping anyone with a sniper rifle from having dozens of frags with ease - since there's no wind that affects the bullet, only range. And I don't see BIS adding wind either. And there is no breathing simulation still. Aim is too steady.
    So now everyone will be able to be a pro-sniper. Oh and did I mention there are no forests so snipers will be able to see you kms away?

    And on a gamedesign related note, if we can get over the fact of railguns on tanks I believe we can get over superdurable LRF's.
    More like if you are tired of broken snipers - you will have to use ACE again to make ArmA enjoyable.
    It isn't just about it being realistic or not. It's about magical LRFs breaking the game.

    Quote Originally Posted by wipman
    For what i know of the FPS gamers... this is the main reason
    Great. It should be kept then.
    BIS should make the shooting more problematic as IRL, not as easy as it is already now. Dude right now firefights are over in a few minutes because of how precise aiming is and you complain it's not?

    If popularity among people who just want to run around popping each other's heads at 100m is the measure of game's quality for you - then CoD is the best shooter in human history.

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