Page 104 of 509 FirstFirst ... 45494100101102103104105106107108114154204 ... LastLast
Results 1,031 to 1,040 of 5088

  Click here to go to the first Developer post in this thread.  

Thread: ARMA 3 development blog & reveals

  1. #1031
    Except for the plane diving, which features what seems to be soft shadows (could be baked though) I don't see much about the "new amazing lighting".

    Seems to be the same forward lighting technology with dynamic shadows limited to very few sources. I Could be wrong, but it's not very obvious to me. I really wonder what really changed...

    In the pic with the jeeps at night, they do not seem to cast shadows on themselves or on the rest. The green one at night looks strange as well. Not sure what they are trying to showcase here.

    I only see hard shadows in most pics (save the plane one), no visible contact shadow (despite ambiant occlusion, which is strange...) for instance under the merkava or even inside the car...

    I'm not asking for light bleeding/realtime GI simulation a la frostbite /enlighten... but I still fail to see the "wow" factor.

    This aside, the terrain and unit certainly look nice. Looking forward to it.

  2. #1032
    I agree, the changes in the Light seem purely cosmetic, but with same old gameplay issues since objects do not block light.
    Proud community admin/member of The Tour of Teamrespawn

  3. #1033
    Quote Originally Posted by metalcraze View Post
    Actually we are. Since the community pays for the game development in the first place basically.


    I've read a lot of BS here (including by yourself), but this is the mother of all BS.

    MOABS.
    Arma 3 and xAItment.

    1 Sentence. 1 Erection. 1 Jizz.

    Please vote for this:

    http://dev-heaven.net/issues/13606

  4. #1034
    Quote Originally Posted by CarlosTex View Post
    I've read a lot of BS here (including by yourself), but this is the mother of all BS.

    MOABS.
    It doesnt sound bad to me.

    (\_/)
    (O.o)copy the bunny into your sig
    ( ><) help him achieve world dominashun

  5. #1035
    Quote Originally Posted by neokika View Post
    I agree, the changes in the Light seem purely cosmetic, but with same old gameplay issues since objects do not block light.
    I'm not quite sure that object do not block light. I've just made quick comparison between Arma 2 and Arma 3. Not quite same composition, but it doesn't matter.



    If I understand Arma3 screenshots, there are three 3 cars in line, first car (right one) has light off, second car(left one) has light on and there is third car(or whatever) outside the scene.

    It seems to me that first car block light from second car, it is not quite clear, I can be completely wrong. Only what car doesn't do that don't cast shadows, I think that is OK, I can't imagine e.g. 10 dynamic lights casting shadows, poor hardware . Also what I admire how second illuminate third car's light. It seems that lighting is not so exaggerated like in Battlefield 3, Crysis 2, BIS don't use artificial reflection, lens glare, I appreciate that.

    Anyway picture shows how "horrible" is night lighting in RV3, also there is clear that car doesn't block lights (note first car has light off!).

    Arma 3 screenshots looks absolutely more natural, million times better, but this perception can vary across individuals. Even if lights are only cosmetic I really welcome this change.

    added:
    Now I'm not quite sure, I see light inside Arma3 cabin, see left car's window, so then it have to be some light inside vehicle. It is not reasonable make result from one picture.
    Last edited by BoboCZ; Feb 26 2012 at 11:02.
    My Computer:
    MSI Z68A-GD65 G3 | i5 2500K @4.5GHz | NVidia MSI N560GTX-TI TWIN FROZR II
    16GB Kingston HyperX Genesis Grey 1600Mhz | SSD 128GB Crucial M4 | Enermax PRO82+ 525W | Windows 7 x64 | Logitech WingMa​n Extreme 3D Pro

    Take On Helicopters - video options #.

  6. #1036
    Quote Originally Posted by CTCCoco View Post
    Thanks for the extra pictures, looks epic O.O They don't have enough to bring us an epic gameplay... they'll give us epic graphics...
    They'll show that when ready I'm sure, it's harder to showcase gameplay in stills afterall and besides we'll have the community alpha to find out what's what.

  7. #1037
    Quote Originally Posted by BoboCZ View Post
    Even if lights are only cosmetic I really welcome this change.
    Yep, but light engine change isn't one if those "fancy graphics" changes, but a very necessary one for the gameplay and immersion.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  8. #1038
    Chief Warrant Officer RobertHammer's Avatar
    Join Date
    Nov 24 2006
    Location
    Outer Heaven - near BIS house
    Posts
    3,167
    Objects should block the light , because in OA the searchlight was able to light up whole hill which is very ridiculous

    There's one place for One Snake and for One BigBoss !!!

  9. #1039
    If they fix this, Im happy:

    (guy behind a wall with flashlight, iluminates whatever is behind the wall)

    Dynamic shadows for multiple sources may be a little too much for the hardware to handle.

  10. #1040
    Quote Originally Posted by Smurf View Post
    If they fix this, Im happy: (guy behind a wall with flashlight, iluminates whatever is behind the wall)

    Dynamic shadows for multiple sources may be a little too much for the hardware to handle.
    The flashlight problem is caused precisely by the fact that lights (other than the sun and moon) don't cast shadows, so I fail to see how they can fix that without enabling dynamic shadows for multiple light sources. Or what do you think should happen if multiple flashlights are shining on the same spot? If only one source were to cast a shadow, the others would still shine through and we'd be back to square one.

    I'm afraid this is one issue we're just going to have to learn to live with, unless the devs have some major surprises up their sleeve.
    Get Arma2 OA Beta Notifications via e-mail | RSS | Twitter

    Gigabyte P67X-UD3-B3 Motherboard | Intel Core i7 2600k @ 4.0GHz | NVidia GeForce GTX560 TI
    16GB Corsair XMS3 1600Mhz RAM | Kingston HyperX SSD | ASUS Xonar D2X
    sound | be Quiet! 700W PSU | Windows 7 x64


Page 104 of 509 FirstFirst ... 45494100101102103104105106107108114154204 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •