Except for the plane diving, which features what seems to be soft shadows (could be baked though) I don't see much about the "new amazing lighting".
Seems to be the same forward lighting technology with dynamic shadows limited to very few sources. I Could be wrong, but it's not very obvious to me. I really wonder what really changed...
In the pic with the jeeps at night, they do not seem to cast shadows on themselves or on the rest. The green one at night looks strange as well. Not sure what they are trying to showcase here.
I only see hard shadows in most pics (save the plane one), no visible contact shadow (despite ambiant occlusion, which is strange...) for instance under the merkava or even inside the car...
I'm not asking for light bleeding/realtime GI simulation a la frostbite /enlighten... but I still fail to see the "wow" factor.
This aside, the terrain and unit certainly look nice. Looking forward to it.
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. Also what I admire how second illuminate third car's light. It seems that lighting is not so exaggerated like in Battlefield 3, Crysis 2, BIS don't use artificial reflection, lens glare, I appreciate that.






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