Last edited by nightsta1ker; Jul 30 2011 at 04:53.
I think the weight use on the demo heli is taken from a 530F
Empty Weight=722 kg
Max Takeoff Weight=1610 kg
*set at 1000kg by default in demo (vehicle player setcustomWeightRTD +650)
as well as with and without wind ... (30 setWindforce 10)
Then during a landing with a tail rotor failure, I will avoid using the anti torque pedals..., and just right turn by using the collective, keeping enough speed not to twirl your head off
Any of you have to induce some pedal correction under 25 torque in no wind condition ingame ? I lift off at 14 empty and 17 at max weight (takistant runway summer time) but I do not need to use the anti torque pedals under 25 or event 30 torque (depending of force and wind direction..) It does not make me feel right at all..
Last edited by ocramweb; Jul 30 2011 at 22:05.
Last edited by nightsta1ker; Jul 30 2011 at 23:45.
that's what I meant .
and good luck for your checkride
First, I am not a pilot but I have been at the controls of helicopters a couple of times over the past 30 years, however it seems to me that that there is to much effective lift at minimum collective pitch
This is either because the helicopter it to light,
Gravity at ~9.81m/sec is not working correctly giving the correct mass,
Air is to dense at a standard atmospheric pressure and altitude,
The down thrust effect assigned to the main rotor at a given collective pitch is too high,
Next it’s the function of “load” i.e. fuel/payload/passengers etc. there seems to be insufficient effect of passenger weights vs. required collective pitch and cyclic deflections to initiate movement/change/etc. and thus the countering of torque, also there is the effect on control trim pre and post “load”
e.g. you would expect there to be a change in required control trim between a lone pilot and then the addition of 3 passengers at an additional ~225kg distributed uniformly around the rotor CoG,
I.e. a change in the countering of torque to account for the extra power required for the extra collective pitch for lifting the extra weight.
a change in general cyclic deflection from the position countering the weight of the pilot in the ~10:30h position relative to the rotor CoG (cyclic deflected slightly to the ~04:30h position to support that pilot weight) to a more central cyclic deflection with 3 passengers or changes appropriate for single passenger in addition to the pilot in either the other front seat or any of the rear seats.
I am sure I do detect some change in the above but the effects are just to mute given the high proportion in weight a single ~75kg (+-25kg) person is relative to the MD500 like light helicopter, e.g. I am between~ 1/11th and ~1/16th of the MTW or between ~1/5th to ~1/7th OEW of MD500, or if you have ever driven a car which merely sits on 4 wheels you will have noticed a drastic change you feel between driving with just yourself and when you have 4 adult people in a car some ware between a Smart car and a basic Golf/ford Focus in total weight.
After all the carrying of that extra weight is reliant on the compressibility of air and power and not just the mere resting on 4 wheels!
But then what do I know.
My response to that is: Amount of lift with collective input varies with model of helicopter. Flying the H269C/S300C requires much more control movement than an R22, just as one example. So, I would have to say, it's relative. Also, perhaps your control sensitivities are not set properly. Depending on the setup different users may experience different things.
---------- Post added at 11:46 PM ---------- Previous post was at 11:45 PM ----------
Then again, you could be completely right. Not something I noticed as being too unrealistic in my test flying though.
b101_uk < you can set the sensitivity of your controller for collective input to become very realistic
Has anyone noticed that vortex ring state (settling with power) seems to have an introduction in the last two updates? At 0 knots and a high descent rate, the helicopter becomes unstable and pitches, roles, and yaws. However, when I add more collective, the helicopter seems to recover itself without any forward airspeed; although this does take a little time.
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