Ok, another problem. I was toying around with deadfasts ak replacement, i asked if I could, and was trying to replace the 107 series for the default russians with yours. I made the changes to the config, and they look and work right for the PSO versions but for the Kobra and Kobragl versions I get these errors.
Code:
No Entry,
'bin\config.bin\CfgWeapons\AK_107_GL_kobra.selectfireAnim
Code:
No Entry,
'bin\config.bin\CfgWeapons\AK_107_kobra.selectfireAnim
Code:
No Entry,
'bin\config.bin\CfgWeapons\AK_107_GL_kobra.nameSound
Code:
No Entry,
'bin\config.bin\CfgWeapons\AK_107_kobra.nameSound
Any thoughts to why this simple replacement has caused these errors? Here is the replacement config:
Code:
#define _ARMA_
//Class config.bin{
class CfgPatches
{
class ak_replace
{
units[] = {};
weapons[] = {"AK_107_gl_kobra","ak_107_kobra","AK_107_gl_pso","ak_107_pso","AK_47_M","AK_47_S","AKS_GOLD","AK_74","AK_74_GL","AKS_74_kobra","AKS_74_pso","AKS_74_U","AKS_74_UN_kobra","SVD","bizon","bizon_silenced","VSS_vintorez"};
requiredVersion = 0.1;
requiredAddons[] = {"CAWeapons","CAWeapons_E","CAWeapons_AK","CAWeapons_bizon","RH_aks_cfg"};
};
};
class CfgWeapons
{
class AK_BASE;
class AK_47_M: AK_BASE
{
model = "\RH_aks\RH_akm.p3d";
picture = "\RH_aks\inv\akm.paa";
};
class AK_107_gl_kobra: AK_107_base
{
model = "\RH_aks\RH_AK107kgl.p3d";
picture = "\RH_aks\inv\AK107kgl.paa";
};
class AK_107_kobra: AK_107_base
{
model = "\RH_aks\RH_AK107k.p3d";
picture = "\RH_aks\inv\AK107k.paa";
};
class AK_107_gl_pso: AK_107_gl_kobra
{
model = "\RH_aks\RH_AK107glsp.p3d";
picture = "\RH_aks\inv\AK107glsp.paa";
};
class AK_107_pso: AK_107_base
{
model = "\RH_aks\RH_AK107sp.p3d";
picture = "\RH_aks\inv\AK107sp.paa";
};
class VSS_Vintorez: Rifle
{
model = "\RH_aks\RH_asvalsp.p3d";
picture = "\RH_aks\inv\asvalsp.paa";
};
class AK_47_S: AK_47_M
{
model = "\RH_aks\RH_aks47.p3d";
picture = "\RH_aks\inv\aks47.paa";
};
class AKS_GOLD: AK_47_S
{
model = "\RH_aks\RH_aks47g.p3d";
picture = "\RH_aks\inv\aks47g.paa";
};
class AK_74: AK_BASE
{
model = "\RH_aks\RH_ak74.p3d";
picture = "\RH_aks\inv\ak74.paa";
};
class AK_74_GL: AK_BASE
{
model = "\RH_aks\RH_ak74gl.p3d";
picture = "\RH_aks\inv\ak74gl.paa";
};
class AKS_BASE;
class AKS_74_kobra: AKS_BASE
{
model = "\RH_aks\RH_aks74k.p3d";
picture = "\RH_aks\inv\aks74k.paa";
};
class AKS_74_pso: AKS_BASE
{
model = "\RH_aks\RH_aks74sp.p3d";
picture = "\RH_aks\inv\aks74sp.paa";
};
class AKS_74_U: AKS_BASE
{
model = "\RH_aks\RH_aks74u.p3d";
picture = "\RH_aks\inv\aks74u.paa";
};
class AKS_74_UN_kobra: AKS_BASE
{
model = "\RH_aks\RH_aks74usdk.p3d";
picture = "\RH_aks\inv\aks74usdk.paa";
};
class Rifle;
class SVD: Rifle
{
model = "\RH_aks\RH_svd.p3d";
picture = "\RH_aks\inv\svd.paa";
};
class bizon: Rifle
{
model = "\rh_aks\RH_bizon.p3d";
picture = "\rh_aks\inv\bizon.paa";
};
class bizon_silenced: bizon
{
model = "\rh_aks\RH_bizonsd.p3d";
picture = "\rh_aks\inv\bizonsd.paa";
};
};
//};
Thanks,
Nightrain