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Thread: ACE for OA 1.11

  1. #11
    First Sergeant Miller's Avatar
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    Quote Originally Posted by Sickboy View Post
    Thanks Miller!

    You're missing a vital component btw; @CBA!
    (CBA_OA is a supplemental addon required by OA Standalone users).
    Ups, Is @CBA for A2 and CO user ?
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  2. #12
    @CBA for everyone. Also @CBA_OA if you only have OA or @CBA_A2 if you only have A2.

  3. #13
    First Sergeant Miller's Avatar
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    Quote Originally Posted by kylania View Post
    @CBA for everyone. Also @CBA_OA if you only have OA or @CBA_A2 if you only have A2.
    Ah OK and @CBA_A2 is only the old version v0.7.3, if I have only ArmA 2 ?

    We need 3 downloads: ?
    @CBA v0.7.5.160 for CO
    @CBA_OA v0.7.0.4 for only OA
    @CBA_A2 v0.7.3 for only A2

    Last edited by Miller; Jul 13 2011 at 16:08.

  4. #14
    Colonel Sickboy's Avatar
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    This'll tell the tale I hope :P

    What do I need?
    ===============
    * You should always install the @CBA mod folder by copying it to your ArmA II installation
    folder.

    * If you have a "merged" or "seperate", Combined Operations installation with both the old ArmA II
    content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder.

    * If you only have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded.

    * If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded.

    Example startup parameters
    ==========================

    For Combined Operations (ArmA II and Arrowhead launched together):

    -mod=@CBA


    For a standalone Operation Arrowhead:

    -mod=@CBA;@CBA_OA


    For ArmA II only (people without Arrowhead):

    -mod=@CBA;@CBA_A2
    CBA_OA and A2 only contain some classes that are missing from those editions of arma2, to be able to have all actual CBA functionality inside a single modfolder (@CBA), equal for each game edition
    This is why they haven't changed for a long time; it's seldom that new classes get added for which we need to apply this approach.
    Last edited by Sickboy; Jul 13 2011 at 16:10.
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  5. #15
    •3d Scope effect & Reticle system
    This sounds great but i'm not seeing it - certain scopes or all? Looked in ACE feature but didn't see anything.
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  6. #16
    First Sergeant Miller's Avatar
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    Thx Sickboy,

    Sorry was busy last hours.
    My post updated

    greetz Miller

  7. #17
    Colonel Sickboy's Avatar
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    Lightbulb

    Quote Originally Posted by froggyluv View Post
    This sounds great but i'm not seeing it - certain scopes or all? Looked in ACE feature but didn't see anything.
    http://ace.dev-heaven.net/wagn/Adjustable_Reticles
    See howto

    ---------- Post added at 20:08 ---------- Previous post was at 20:08 ----------

    Quote Originally Posted by Miller View Post
    Thx Sickboy,

    Sorry was busy last hours.
    My post updated

    greetz Miller
    No worries, and thanks for mirroring!

  8. #18
    This is AWESOME!

    But I have one slight problem with the Russian units, whenever I select it it says cannot find "ace_RUairD" or something like that. Likewise, the Desert Air Vehicles section appears blank.

  9. #19
    Grats on the release guys! I was looking for some mid-week goodness

  10. #20
    Colonel Sickboy's Avatar
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    Quote Originally Posted by Black Cat View Post
    This is AWESOME!

    But I have one slight problem with the Russian units, whenever I select it it says cannot find "ace_RUairD" or something like that. Likewise, the Desert Air Vehicles section appears blank.
    We cannot reproduce the issue. Please post your rpt file and details to the issue tracker; http://ace.dev-heaven.net/wagn/Bug_Reporting

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