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some question about "damageResistance"
While editing config.cpp, I came across follow texts:
class T72_Base : Tank {
displayName = $STR_ACE_VDN_T72_BASE;
accuracy = 0.4;
armor = 490;
fuelCapacity = 1200;
damageResistance = 0.00544;
armorStructural = 2.5;
cost = 4000000;
irScanRangeMax = 1500;
irScanToEyeFactor = 1;
What does this "damageResistance" mean? Does the bigger value mean the vehicle can take more damage?
While using ACE OA mode, during a tank vs tank fight, most crews died before their tank were destoryed. Is this have anything to do with this "damageResistance" value?
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http://community.bistudio.com/wiki/C...mageResistance
And to answer your question, no. ACE uses a largely custom vehicle damage system.
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