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Thread: some question about "damageResistance"

  1. #1

    Question some question about "damageResistance"

    While editing config.cpp, I came across follow texts:

    class T72_Base : Tank {
    displayName = $STR_ACE_VDN_T72_BASE;
    accuracy = 0.4;
    armor = 490;
    fuelCapacity = 1200;
    damageResistance = 0.00544;
    armorStructural = 2.5;
    cost = 4000000;
    irScanRangeMax = 1500;
    irScanToEyeFactor = 1;

    What does this "damageResistance" mean? Does the bigger value mean the vehicle can take more damage?

    While using ACE OA mode, during a tank vs tank fight, most crews died before their tank were destoryed. Is this have anything to do with this "damageResistance" value?

  2. #2
    http://community.bistudio.com/wiki/C...mageResistance

    And to answer your question, no. ACE uses a largely custom vehicle damage system.

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