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Thread: MARSOC Marine Special Operations Team

  1. #121
    Awsome, M4A1's and M4A3's. Please make them ACE Compatable ASAP. (If your going to make an ACE Config will the ACOG's have a Docter CQB sight?, and will your elcan have a cqb sight on it also?)

  2. #122
    RH has several version of the M4 and M4A1, have you considered seeing if he'd allow you to include his?

  3. #123
    Master Gunnery Sergeant Meatball0311's Avatar
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    Quote Originally Posted by desmondb View Post
    RH has several version of the M4 and M4A1, have you considered seeing if he'd allow you to include his?
    Robert Hammer's M4's are top notch.. the best I have seen. I do love me some RH weapons.. they are beautifully done. Yes, that has crossed my mind......
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  4. #124
    Quote Originally Posted by Meatball0311 View Post
    Robert Hammer's M4's are top notch.. the best I have seen. I do love me some RH weapons.. they are beautifully done. Yes, that has crossed my mind......
    Yes, they are good, but I like yours as well. There are very few woodland camo M4s in hardly any variants, and no desert ones whatsoever (in RH's pack). Not trying to make you do more work or anything but I thought what you had was a good start. If you can expand on it, it would be even better IMO
    Last edited by islesfan186; Jul 21 2012 at 06:30.

  5. #125
    Master Gunnery Sergeant Meatball0311's Avatar
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    Quote Originally Posted by islesfan186 View Post
    Yes, they are good, but I like yours as well. There are very few woodland camo M4s in hardly any variants, and no desert ones whatsoever (in RH's pack). Not trying to make you do more work or anything but I thought what you had was a good start. If you can expand on it, it would be even better IMO
    Thank you for your kind comment. Yes, I do like mine... I am looking into remodeling my M4A1 to add some more detail to them. However, my modeling skills are limited, so this might take sometime.

  6. #126
    Master Gunnery Sergeant Meatball0311's Avatar
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    Update 27jul12

    A little update:

    I have been improving on my model for the M4A1. I have added some detail that hopefully will make them look a whole lot nicer. I really dig Robert Hammer's RH_M4 addon, those M4's are done nicely and are very detailed. I would like to thank Robert Hammer for inspiring me to improve my M4's.. thanks!. So, I thought I would try out my modeling skills. I did my best and think these will work since they are just some minor details. I darkened the M4's texture, but really would like to have some better textures. I am limited due to the fact I am using GIMP, so I cannot really get them the way I would like. If anyone out there who would like to help out with the M4 textures.. please contact me.

    M4A1 SOPMOD (Special Operations Peculiar Modification)
    *Modeled a proper Rail Interface System (RIS) with Picatinny Rail
    *REMODELED the rail covers (I did my best)
    *ADDED some details to the model (magazine release button, improved on the saftey selector lever, modeled some pins, added true vent holes in the front receiver)




  7. #127
    Master Gunnery Sergeant Meatball0311's Avatar
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    Update 09aug12

    UPDATE 09AUG12
    --------------------
    The Special Operations Peculiar MODification (SOPMOD) kit is an accessory system for the M4A1 carbine and FN SCAR Mk 16/17 used by USSOCOM. The kit allows Special Operations personnel to configure their weapons to individual preferences and mission requirements.

    * ADDED PEQ-15
    * 96 M4A1 variants (All include Front Grip)
    - M4A1 and M4A1 M203 with Iron Sights (IS), Flip Up Rear Sight (FU), Aimpoint (CCO), EOTECH EXPS2 (EOT), Advanced Combat Optical Gunsight ACOG (RCO), ELCAN M145 (ELC)
    - Each sight type has variants with PEQ mounted on SIDE (s), PEQ mounted on TOP (t), PEQs with Tactical Light (PEQs/TL), PEQt with Tactical Light (PEQt/TL)
    - COMPLETED all Desert Camo (DES) variants

    TODO
    ------
    * ADD Woodland Camo (WDL) variants
    * REWORK PEQ-15 model
    * POSSIBLY add magnifier to EOTECH EXPS2 sight
    * ADD new gear to MARSOC units

    So, as you can see I have been working on the units and getting closer to a release.












  8. #128
    uh... drool... looking forward to release. will the troops come with the weapons in their configs?
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  9. #129
    Master Gunnery Sergeant Meatball0311's Avatar
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    Quote Originally Posted by markb50k View Post
    uh... drool... looking forward to release. will the troops come with the weapons in their configs?
    Thanks! Yes, when I am done with the variants I will add them to the units.

  10. #130
    Looks amazing Meatball! Are you gonna make a weapons box for them as well? Also any plans to do supressed versions? Or maybe a version with the EOTech magnifier on them?

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