trigger activation question
Hello, I'm trying to implement a trigger to check an area in my base for any of my squad mates that are !alive prior to ending my mission. Make me drag/carry them back from battle. for testing, I added a unit, named him MyUnit1, added a trigger and grouped it with MyUnit1, then added to the activation of the trigger; "this && !alive Unit1" I shoot him dead and drag him in the area and the trigger didn't go off. Any tips would be appreciated
Remember that dead units are side CIV and not WEST or whatever they started as. So make sure the trigger is checking for CIV present instead of BLUFOR.
ah! thanks.. I'll try that. I didn't know I see editing is fun and addictive, but spending more time editing than playin! lol.