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trigger activation question
Hello, I'm trying to implement a trigger to check an area in my base for any of my squad mates that are !alive prior to ending my mission. Make me drag/carry them back from battle. for testing, I added a unit, named him MyUnit1, added a trigger and grouped it with MyUnit1, then added to the activation of the trigger; "this && !alive Unit1" I shoot him dead and drag him in the area and the trigger didn't go off.
Any tips would be appreciated
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Remember that dead units are side CIV and not WEST or whatever they started as. So make sure the trigger is checking for CIV present instead of BLUFOR.
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ah! thanks.. I'll try that. I didn't know
I see editing is fun and addictive, but spending more time editing than playin! lol.
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