Page 1 of 3 123 LastLast
Results 1 to 10 of 25

  Click here to go to the first Developer post in this thread.  

Thread: TKOH Mission for all to try

  1. #1
    I shall not insult moderators
    Join Date
    Nov 25 2010
    Posts
    1,576

    TKOH Mission for all to try - UPDATED 21-07-11

    UPDATED! 21-07-11 I have adapted my original Ass&Trass mission for TKOH.
    It is a flying practice type mission with scripts to test landing accuracy. It has lots of randomness built in and you can choose to fly again / fly another helo without restarting. It should give TKOH and your flying skills a work out in the small LZs. (Try the original too).

    The downside is the custom GPS videos block the screen and GPS landing accuracy markers aren't easy to use any longer because of the changes to the GPS. The Intro mission camera scene had to go to. The cut scene after mission completion still worked! Otherwise the rest of it works OK.

    One other thing - there is a warning alarm in the TKOH Heli on engine start. Something to do with being on the ship - just ignore it.

    UPDATED! 21-07-11
    I have updated the TKOH mission below to include cargo lifting.
    When lifting cargo it has the same guidance markers in the GPS as in the LZs.

    -To lift cargo you need to have your speed under 10kts and your altitude between 12m and 7m.
    -If you fly too fast the load becomes unstable and may break away, damages helicopter.
    -if you drop the load outside the target area you get a message to pick it up and try again.
    A marker is placed where the cargo was lost.
    -The smoke markers are now created 30m ish away for improved visibility.
    -The script creates objects and vehicles suitable for the size of helicopter. You can't lift tanks lol.
    -Saving is enabled and the start position is next to the helicopter now.
    -I am working on an OA & TKOH version in Takistan for those without A2.
    Should have that finished next week.
    -Let me know if there are any problems - my scripting is still clumsy lol.

    Updated 21-07-11 TKOH_Ass&Trash&Cargo requires: Arma2, Arma2:OA, TKOH Community Preview
    http://www.mediafire.com/?7rp7kc397i8kjep

    The original Ass&Trash requires Arma2, Arma2:OA
    http://www.mediafire.com/?6ok9f67bmfcao66

    [IMG] Uploaded with ImageShack.us[/IMG]

    [IMG][/IMG]

    Also: My credits were wiped with the removal of the Intro!
    Thanks again to Kylania, Demonized, Shuko, Neo and others for the help and examples to make this. Thanks to Giallustio for original =BTC= lift script.
    Last edited by PELHAM; Jul 22 2011 at 16:08. Reason: add info

  2. #2
    thanks very much. I will give it a try
    system specs:
    Spoiler:

  3. #3
    I first of, thanks for sharing your effort with us.

    PLEASE consider using a thread already made for your mission reveals. http://forums.bistudio.com/showthread.php?t=121445

    If this game is developed by BIS and has modding/editing capability, the forum and threads that support it will likely be populated and active for a long time. Threads can be much harder to find later on, unless they are organized.
    use search, the same goes for every topic, but in this case the search function isn't even required as the entire forum devoted to ToH is small (compared to Arma series).
    I cant get any more respectable than that, so take it or leave it. I'm not asking you to like it.

  4. #4
    I shall not insult moderators
    Join Date
    Nov 25 2010
    Posts
    1,576
    Author of the Thread
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    PLEASE consider using a thread already made for your mission reveals. http://forums.bistudio.com/showthread.php?t=121445
    I have already seen that thread but there is not much there to suggest it is the one and only, holy place for user made missions? I am happy to comply but would suggest you leave moderation to those authorized to conduct it.

  5. #5
    @[DirTyDeeDs]-Ziggy
    I see no reason why a mission maker should not start a new topic for a new mission he has been working on. He puts effort and time in such and thats well worth its own topic I would think.

    Please drop the moderation attempts, unless you are really interested in such position, in that case apply but I fear BIS does not take applies but invites instead.
    Use the report button instead when you feel a topic/post needs to be moderated so it can be checked. Thank you.

    And, when you think this is a wannabe mod post, please check forum leaders just so you get my point correctly and dont feel the need to drag this any further!

  6. #6

    Exclamation

    Quote Originally Posted by Foxhound View Post
    @[DirTyDeeDs]-Ziggy
    I see no reason why a mission maker should not start a new topic for a new mission he has been working on. He puts effort and time in such and thats well worth its own topic I would think.

    Please drop the moderation attempts, unless you are really interested in such position, in that case apply but I fear BIS does not take applies but invites instead.
    Use the report button instead when you feel a topic/post needs to be moderated so it can be checked. Thank you.

    And, when you think this is a wannabe mod post, please check forum leaders just so you get my point correctly and dont feel the need to drag this any further!
    everything after @DirTyDeeDs could have been a private message.
    Your response to me is no different than mine to the OP, you hypocrite!
    I began making a reply using the pm system when I though, nah. people want to bash me publicly some more, stop. take it on and respond publicly. here was my private message.

    I appreciate and understand your message. I have received your advice, and thank you for it.

    I use the forum, often looking for answers that many have already answered. Just because a section is new or small doesn't mean it shouldn't be organized. Taking the time to search for your answer instead of just asking for it is good practice.
    Custom missions are something that should be in its own subsection, then everyone can have their own thread. Until there is better forum structure in this section, with more varied sub topics, its important we keep similar topics together in a group. Part of my forum participation is trying to help others. While you see some of this sort of help as 'wanna be moderator' I see it as helping, not only the Moderators, but the community as a whole. You do not like it it, you wish instead I used the magic button to make it go away, that's your prerogative. I do not seek Moderator status, capabilities or responsibilities. I desire consistency.

  7.   This is the last Developer post in this thread.   #7
    Don't go trying to tell moderators how to do their job now, [DirTyDeeDs]-Ziggy-, let alone publicly. Should you wish to continue this discussion take it to PMs.

    Now, back on topic please.

  8. #8
    CWR² Chief Beta Tester OMAC's Avatar
    Join Date
    Dec 30 2010
    Location
    Colorado, USA
    Posts
    1,522
    Thanks, Pelham. I'll give it a shot.

    -----------------------------

    Why is the light heli beeping when you hit the starter? Is it damaged already?

    ---------------------------------

    It is brutally hard to land with that drift. Is the wind cranked up more than usual? Landing seems much easier in the preview itself. Please implement saved games!!! You don't need 'em flying the A2/OA choppers, but with the new light heli? Hoooh boy.

    -------------------------------------

    With determination and grit, I completed the training on Veteran, and had a lot of fun. You've got to control that drift with slight mouse movement - you don't really need manual trim set or +/- thrust (old A2/OA Q/Z) in this beta. Lots of fun, but tough. Thanks for the training, PELHAM!

    Here are the VIPs safely back on the carrier:

    http://tinyurl.com/3zzzxuq

    ----------------------------

    Did it again. Even more fun the second time:

    http://tinyurl.com/3uwdw8r
    Last edited by OMAC; Jul 10 2011 at 00:53.

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
    A Mine In South Asia
    PC/video specs

  9. #9
    I shall not insult moderators
    Join Date
    Nov 25 2010
    Posts
    1,576
    Author of the Thread
    Beeping
    Why the light heli is beeping, I don't know? I tried to setPos it for the deck of the ship in the usual way and the game just crashed. I tried just placing it in the editor and it was fine apart from the alarm.

    Wind
    I have not changed the wind on Utes from the standard setting of the island. I have tried flying the Heli on various islands and it reacts differently to all of them. In Takistan it's very easy, Isola di Capraia it bucks around like a wild animal. Could be the wind?
    82503 with the Auto trim off is very difficult flying. I managed to get around twice before crashing into a tree lol.

    Saving Game
    I will work on an update and put that in ( I will also move the player closer to the helicopter as that run down the carrier deck is getting annoying for me also ). I also wanted to put an option to try a lifting script with an ATV or something small as well.

  10. #10
    after a lot of training its more difficult for me to handle the old arma2 flightmodel.

    Is it possible to make a mission that makes neccecary to land on the top of the airport tower in utes?

    P.S. very nice mission
    Last edited by JumpingHubert; Jul 10 2011 at 13:57.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •