Im pretty sure they confirmed the submarine at e3 undrivable, but i think it should be placeable around the island, and enterable, at least in vehicle/ diver deployment, and weapons areas
Im pretty sure they confirmed the submarine at e3 undrivable, but i think it should be placeable around the island, and enterable, at least in vehicle/ diver deployment, and weapons areas
And........
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Why does BIS always implement such great things like aircraft-carrier, submarine, train and then they're not drive-/useable![]()
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Because it would require major changes to the engine which would not be justified by the additional gameplay they create. (The costs outweigh the benefits.)
For example, a static aircraft carrier is still functional in its primary purpose as a naval launchpad for aircraft. As far as its uses in the game is concerned, it doesn't really need to be moving around very much (where would you take it?), so making it moveable wouldn't add much to it, gameplaywise. That's the low benefit part.
Then the RV engine has long had issues with collision detection on large objects, which is why the static carrier is made up of many smaller bits. Walking around on/in moving vehicles isn't possible either in RV and causes things to drop through or slide off. Those are two major engine limitations that would need to be overcome to implement a moveable carrier. High costs.
So the static carrier is simply a compromise. It's not fully functional, but at least it's there.![]()
Last edited by MadDogX; Jul 7 2011 at 11:55.
It's a good consideration though to say the map is large. But they've already thought about it:- as you can see, we've got some really awesome underwater and sea-based vehicles to get to use.
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Last edited by neokika; Jul 7 2011 at 12:11.