Page 3 of 24 FirstFirst 123456713 ... LastLast
Results 21 to 30 of 231

Thread: Advanced Combat Sound Environment WiP Thread

  1. #21
    Looks great! Will you be including helo and vehicle engine sounds as well or just weapons??
    Last edited by TaskForce215; Jul 7 2011 at 05:19.

  2. #22
    Other soundguys just need to make their sounds and config them the way they like.
    ok thanks

  3. #23
    This........................is.................... ...wonderful!!! Finally one code-guy who actually found out how to make this to what it should've been! Can't wait to try out the system! GJ!

    Comp specs:
    ASUS P6T Deluxe V2
    Intel Core i7 920 @ 4GHz
    Corsair 6GB DDR3 Dominator
    XFX HD6870 in Crossfire
    Intel SSD X-25 G2 160GB
    Creative X-Fi Fatal1ty FPS
    Track IR 5 with Track Clip Pro

  4. #24
    Yeah, it's a real amazing piece.

    Quote Originally Posted by -=anders=- View Post
    This........................is.................... ...wonderful!!! Finally one code-guy who actually found out how to make this to what it should've been! Can't wait to try out the system! GJ!
    Hey anders, will you going to tweak or even make a new sound mod based on ACSE? I really like the sounds you've made with your mod.

  5. #25
    ^^ Definately will sir! And u can count on that it wouldn't sound like my previous work, cause of the new playground for soundmaking. I've got some really nice ideas for distant sound fx with both gunshots and explosions.

    About people asking for vehicle sounds. I think u should skip this totally. Just aim for the guns, those are the ones that needs more freedom to aim at realism. The vehicle sound-system works allright as it is. And it's a REAL pain in the ass to add even more sounds to vehicles. Ask every arma2 sound-modder...
    This would never get released if they were bout to release with vehiclesounds based on this system anyways.

  6. #26
    Quote Originally Posted by -=anders=- View Post
    About people asking for vehicle sounds. I think u should skip this totally. Just aim for the guns, those are the ones that needs more freedom to aim at realism. The vehicle sound-system works allright as it is. And it's a REAL pain in the ass to add even more sounds to vehicles. Ask every arma2 sound-modder...
    This would never get released if they were bout to release with vehiclesounds based on this system anyways.
    Well, I think its an nice idea and a big possibility for soundmodders to have indoor and outdoor sounds for vehicleweapons... this would just be so freaky awesome, just imagine a shoot of an Sabot inside a tank while hearing the booom, the shell drops out, loading next one... ya ya I know^^

    Just think about that, and at least I would say you don't HAVE TO use it, right? Let's see whats taht all about... I guess there'll be alot of new stuff with that thing

    Jarhead

  7. #27
    awesome!
    any beta to try it out?

  8. #28
    Quote Originally Posted by LordJarhead View Post
    Well, I think its an nice idea and a big possibility for soundmodders to have indoor and outdoor sounds for vehicleweapons... this would just be so freaky awesome, just imagine a shoot of an Sabot inside a tank while hearing the booom, the shell drops out, loading next one... ya ya I know^^

    Just think about that, and at least I would say you don't HAVE TO use it, right? Let's see whats taht all about... I guess there'll be alot of new stuff with that thing

    Jarhead
    Yeah, I only meant engine-sounds.

  9. #29
    Staff Sergeant tpM's Avatar
    Join Date
    Apr 14 2006
    Location
    Hungary
    Posts
    305
    Author of the Thread
    We wont include any vehicle sounds, at least not dynamic ones... and only grenades will have distant sounds, not every explosive ammo (tracking every shell/rocket etc would have too much impact on performance).

    There is no beta.

    ACE SM feedback ticket

    ACSE

    Spoiler:

  10. #30
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    Can you give any more specifics on the performance aspect?

Page 3 of 24 FirstFirst 123456713 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •