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Thread: Advanced Combat Sound Environment WiP Thread

  1. #1

    Advanced Combat Sound Environment WiP Thread

    Hi,

    The idea behind this Mod is to:
    - Get rid of BIS sound system limitations and shortcomings,
    - fix Speed of Sound problems,
    - add more variability to the sounds heard ingame depending on distance and environment,
    - work clientside,
    - use different sound when using ACE earplugs (muffled) and specific sound when firing last round in magazine,
    - support for different interior/exterior sounds in vehicles (weapons),
    - automatically detect 3rd party mods/weapons with custom sounds and let them be


    Its a scripted system, which can efficiently handle ~60 simultaneously fired shots in hearing range. Currently it has 5 distance parameters: 1 person, close, medium, far, distant pop and 6 environmental conditions: desert, desert with buildings nearby, woodland (terrains with lots of trees around), woodland with buildings nearby, forest, and indoor.

    Demonstration videos:
    Old:

    2012.03.07:

    2012.07.08:


    New:
    2012.07.23
    Last edited by tpM; Jul 23 2012 at 02:29. Reason: update

    ACE SM feedback ticket

    ACSE

    Spoiler:

  2. #2
    Second Lieutenant Kremator's Avatar
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    'Sounds' great tpM. I take it that ACE won't be necessary, but additional?

    I reckon 60 sounds at once should be fine

  3. #3
    To run ACSE flawless, You'll mostly need to increase sound sample count in Your audio options. I recently tried out 3 Russian infantry squads firing madly. I had no problems with SoS, no choked samples - just perfect

    The issue with MP is that createVehicleLocal doesn't work as expected with ammo rounds. This means that enabling this system to work as advertised in MP will be very hard, if possible, thing to do.


    Spoiler:

  4. #4
    Chief Warrant Officer Fox '09's Avatar
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    very excited to see this. The only barrier between Arma 2 and newer gen first person shooters is sound, and it has been broken with this addon.

  5. #5
    This 'new approach' (in conjunction with DSS)..is just WOW!
    Is there any hope this mod will officially replace ACE_SM?
    I love the explosions and bullet hit sounds of ACE_SM-but when comes
    to weapons...i just don't know
    -and the biggest problem is..servers that using ACE will not bother to use
    other addons (except for some community made Terrains maybe)-and ACRE.

  6. #6
    *giggles with glee*

    But is there a big performance hit on top of the sound sample requirement?

    Will it only work with those few sounds we've heard you guys release so far? Or could we install a version that would fix the speed of sound with ALL weapons. I would vote you mod of the year just for that.
    My Chernarussian Civil War SP missions:
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  7. #7
    Staff Sergeant tpM's Avatar
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    Author of the Thread
    GiorgyGR:
    ACE SM is a standalone soundmod (you can use it without ACE), dont know what do you mean under "official replacement" .

    Maturin:
    It'll require at least 48 sample count to work smoothly, but I dont think that will be a problem.

    I'm not sure if I understand your 2nd sentence. It'll affect most of (if not all) weapons, including ACEX ones.

  8. #8
    Quote Originally Posted by tpM View Post
    I'm not sure if I understand your 2nd sentence. It'll affect most of (if not all) weapons, including ACEX ones.
    Are you planning on just doing handheld weapons? Or vehicle weapons too?

    Because all sorts of sounds have speed of sound problems, playing instantly instead of being delayed. So if you don't create sounds for every odd cannon and launcher in the game, could you fix the speed of sound problems of all weapons anyways?
    Last edited by maturin; Jul 6 2011 at 16:19.

  9. #9
    Staff Sergeant
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    Great news, I like the DSS mod, and it looks like this takes it a step further. Thanks for the effort, and I hope you make it work in MP. If not, that's cool, I'll use it in SP then.

  10. #10
    Awesome.

    Be sure to make all sounds realistic and loud as they are irl.

    I hate how sometimes in Arma some gun will be quiet and the other loud as hell, ruins the immersion imo.
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