Woah this is exactly what we all need. Man that blew me away! Great job guys keep up the good work!
My most anticipated mod of 2012.![]()
Woah this is exactly what we all need. Man that blew me away! Great job guys keep up the good work!
My most anticipated mod of 2012.![]()
Phenom II X4 955 45 nm OC 3.6 GHz
GeForce GTX 570 Classified
12 GB Dual-Channel DDR3
M4 Solid State Drive
Just some AK soundtest, but you can also notice we have specific sound for raising up the weapon for aiming.
Last edited by tpM; Apr 11 2012 at 09:37.
Sounds good. Nice and sharp but not hissy.
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Very nice tpM. I take it that ACE won't be required for it ?
No, but certain features will be ACE dependent like the earplug effect you can see (hear) in the video. It'll only require ACE SM and CBA to run.
Last edited by tpM; Apr 11 2012 at 17:40.
oh yes, the echo/reverberation effects are what i'm waiting for most.
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So is the idea to be able to integrate this mod with JSRS as well? Or will it be a completely separate entity tpM ?
Well it dont work the same way as HARCP DSS. That simply added a seperate echo SFX (a 2nd soundfile) on firing so even when you ran a different soundmod, the echo FX was still played (though it wasnt really good with soundmods already having long trailoffs). ACSE uses seperate "whole" firing sounds per condition (distance/environment) e.g. an M4 in your hands with some trees around will use "m4_1p_woodland.wss", but when someone fires his in the village 300 meters away from you you'll hear "m4_far_houses.wss". So its not about playing a bunch of sound layers and let the engine mix them, but simply use one sound per shot based on surroundings and distance from the listener. This allows much more freedom and flexibility than DSS had; for example, the indoor firing is not just the base weapon sound with a specific, shorter reverb mixed in, but really different, louder bang. Jarhead and the other soundguys will need to adopt the system (= make their own sounds for distances, environment) if they want their own dynamic soundscape, but a few months before A3 and its new soundengine I dont think they'll do it. Its really time consuming and hard work if you want to maintain consistence and quality among such amount of sounds. I hope I answered your question. :>
Last edited by tpM; Apr 12 2012 at 00:31. Reason: typo