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Thread: Advanced Combat Sound Environment WiP Thread

  1. #121
    Staff Sergeant tpM's Avatar
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    I'm working with professionally recorded samples, so it wont be some youtube ripoff. Sadly, we still cant have stereo sounds for firing (the engine mixes it into mono ), so creating really powerful 1st person sounds is still a bit hard, but I'll try to do my best.

    Please, dont turn this into a "how this should sound" thread. Will post updates when there will be something to show.

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  2. #122
    Even if it won't be 100% accurate and real and that shizz, its still sounding good to now.
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  3. #123
    Quote Originally Posted by tpM View Post
    Sadly, we still cant have stereo sounds for firing (the engine mixes it into mono )
    Ahh, no wonder they sounds so plain when firing in First Person. Well, that's pity no doubt, hope there's way to make them sound immerse without stereo.

  4. #124
    Quote Originally Posted by tpM View Post
    Sadly, we still cant have stereo sounds for firing (the engine mixes it into mono
    Fuck!


    Well, I see what you mean mate! I think Im going out to record more shootsounds....
    But with stereo, the 1st person shoot sound would blow everyone's ears out comparing to mono sounds. Its hard to NOT destroy a mono file when raising volume, bass etc.

    Anyway, I think this will be better than anything that's out there, with all the different distant sounds.

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  5. #125
    While I do love authenticity and realism I have always been of the opinion when it comes to sound mods that making the shots and explosions sound good to the ear is more important than putting time and effort it to making them sound authentic to each particular firearm.

  6. #126
    I agree with the whole concept with the project, and the realistic aspect of how a sound I guess should sound in terms of your orientation to it.

    On another note there is an aspect for some people for the game that not all sounds are the same to one person,
    thats just a fact, so its really a matter of you either like the sound produced or you dont, like a personal taste if you will.

    i guess you can say I somewhat said what the previous poster had said, lol

    I'm open to seeing/hearing where this will go.

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  7. #127
    Quote Originally Posted by Locksley View Post
    While I do love authenticity and realism I have always been of the opinion when it comes to sound mods that making the shots and explosions sound good to the ear is more important than putting time and effort it to making them sound authentic to each particular firearm.
    Problem is, sounds at war is no music or tune at all. We don't fight for the noise, but instead how sound become accurately aware-able source to get to know where and how far the hostile is.

    Don't misunderstand my meaning, I know sounds good for ears is no doubt important, but for million of player's mind will they aware how they suppose to be sound while in battle station? We hear the immerse sound for SURVIVABILITY, not TEARS OF JOY.

  8. #128
    Thread reopened pending an announcement.


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  9. #129
    Staff Sergeant tpM's Avatar
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    Hi,
    After some months of silence I make you guys know that we are still alive and working hard on the stuff. We dropped the "old" method of environment detecting from DSS and now have a much more flexible system. We also overcame the issue which prevented its working in MP. The Mod is planned for mid-spring release. I'll try to keep you more updated in the upcoming weeks.


    Hey look, a video:

  10. #130
    Wow, sounds like it has so much potential. One question: how will you handle transition from, e.g. forest to open space, or will my shots suddenly sound very different as I walk away from the trees. Otherwise it really shows promise, great work!

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