Hi ChrisB thanks for your feedback,
Yes much agreed, each version of WarMod in a way almost dont need to be tested as I have been finding other then a small few mods whichThat’s the great thing about your mod COWarMod, it gives players the chance to get straight in and use mods that they can be confident work together.
are found to be bugs and hard to discover, most of the mods work fairly well with each other.
I mean you can play for long hours and not get any issues, the mod in its current state is far better then where it was earlier, if not last year, and I have
not only from my own testing, and observation to thank, but the constant feedback players/fans of the mod have provided, reports on either bugs, or odd things
happening ingame has made the mod what it is right now.
I mean I have alot of you guys to thank, WarMod series being really a mere idea of mine and inspiration to change my own game
just putting all these great gameplay mods from the community in one mod, wouldn't have happened if it weren't for your guy's feedback and points, bug reports, questions, ideas, and insights.
the current version of COWarMod was a few months of discussion of ideas, on how to do this or that different and or better, only because
I'm not to proud and am open to your feedback on how to improve the mod, all in all considering I haven't seriously played any games in 2
monthsi really built this version for you guys.
And thats another reason why I may come across as indecisive about the mod as Im really asking what do you want, what do you think
would work, but for me, i like to compare notes, and weigh the odds, based on past and present feedback, WarMod is the majority of the
community's work put into one place for you, ingame
Yes, testing has all been done for you guys, the work has been done, but along the way while ingame if you find something not working as it should or weird thenPossibly in the overall scheme of things your mod could stand as the most important mod to use for the players who like to play more and test little.
you/they can let me know and we can fix it if needbe, thats another thing about the mod, if the mod has a mod in it that is causing issues, we pull it out,
like Sar_Krik for example, it must of taken me 6 months just to discover that bug, of course it wasn't the only thing
I was focused on but the thing i it was discovered, noted and yanked.
good point, having multiple version just adds more work, i think one major version is sufficient.One version would be enough and easier for you to keep at its pinnacle, rather than worrying regards running two,
I would have thought. Anyway your decision..
I'll release sometime today, you guys been waiting long enough. tpw and small team hes got goign over there on the Ai suppression thread,
lol has released the latest of what they got, I think i will just add what they have there and pack this thing up and send it out,
and then update CWM v 1.2 as mods get update with small patches.
I will expect some feedback and reports from you guys on the mod overall, once you do get it.
Lastly from my previous post, what are your guys thoughts on the numerical system setup in the readmes,
should alphabetical be sufficient or do you like the numerical addition too, either way both will help you get to the info for the file faster. let me know,
Numerical yes or no?
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i really built this version for you guys.

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