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Thread: COWarMod Release

  1. #11
    This mod is great, thank you for your time and effort. I just have one issue, when playing in a squad all of the soldiers with grenade launchers weapons turn into M16A2's after a few seconds, is anyone else having this issue?

    I'm using COWarMod in conjunction with ACE.

    Thanks in advance.


    Quote Originally Posted by @ST View Post
    One question:
    Is it possible to switch off the handsignals?
    You just remove the hand gesture .pbo files.

  2. #12
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Question Affects single-player as well?

    Is this single-player compatible?

    That is, will it affect sp missions and campaigns as well as online matches?

    I'm hoping that the answer is "Yes," as this list of changes is pretty amazing.
    Last edited by Kyle_K_ski; Jul 6 2011 at 18:48.
    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  3. #13
    Quote Originally Posted by Kyle_K_ski View Post
    Is this single-player compatible?

    That is, while it affect sp missions and campaigns as well as online matches?

    I'm hoping that the answer is "Yes," as this list of changes is pretty amazing.
    When I use the COWarmod It's SP compatible.
    United as one, divided by zero.

  4. #14
    Hand signals Somebody please tell me how to switch it off it is pointless in the game apart from looking cool and gets me killed please can we take it out and it is a retarded feature in my opinion!

  5. #15
    Nice addon collection. Is this compatible with ACE?

    -edit-

    Never mind, just read the read me.
    Last edited by SEALVI; Jul 6 2011 at 18:00.

  6. #16
    Quote Originally Posted by kalel View Post
    Hand signals Somebody please tell me how to switch it off it is pointless in the game apart from looking cool and gets me killed please can we take it out and it is a retarded feature in my opinion!
    delete 'sam_handsignals' from your @COWarMod/addons folder.
    (didn´t find them at first quick look, also)
    bang one, bang ´em all

  7. #17
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Smile

    Quote Originally Posted by Archosaurusrev View Post
    When I use the COWarmod It's SP compatible.
    Thanks for the info.

    Now I can go in and delete a lot of the mods that I have and just use this one instead. It sounds like Gunter optimized them to work with each other efficiently and without conflicts, something that I can't say is the case for all of the mods that I've got running at the same time.

  8. #18
    Quote Originally Posted by @ST View Post
    One question:
    Is it possible to switch off the handsignals?
    It´s most annoying when you´re looking down sights to shoot enemy and have to shift your position a little bit, everytime some obsolete, nonstopable gesture- animation kicks in before you can shoot again
    It´s just ridiculous apart from the fact it makes proper fighting impossible
    Otherwise great collection, Günter

    ps: the autozoom in sights- mode makes movement in CQB with your weapon raised way harder. Is this intended?
    Totally agree, need these turned off, very unplayable with the hand signals. Other than that great compiliation.
    My New YouTube Channel HERE

  9. #19
    For fucksake, just go and delete the handsignals, everyone!

  10. #20
    Thank you for the feedback, i will answer questions in the order posted:
    The video is set as Private at youtube. We can not see it
    http://www.youtube.com/watch?v=uTri38BIU68
    Video is made public again, I made it private as there were a few ignorant comments that had no basis in fact.
    Keep in mind the vid is 32 clips edited all ingame recording, took me 14 hrs to record, edit, and another 6 to upload.
    Quality isnt that great, Im not a movie maker, and i made it on windows movie maker, some of the vids in the trailer I used
    a bullet time which means I had slowed time down to get an effect.

    If you guys are going to make a comment about the trailer then get the facts first, before commenting, i spent alot of time
    on the vid, and its not great, it is what it is, like it or not. If you guys can make a vid for COWarMod then i will be happy to post it on the thread here.

    Fighter Planes easier to fly
    <sarcasm>woo, I've been always having trouble with the super hardcore realism of the planes in A2</sarcasm>
    Celery's script was one of the addons in the mod, he gave me his latest script and I updated the addon,
    planes are easier to fly to me.

    so many folders write it how it instal and wich of them or make it in one mod folder plzzzzzzzzzz

    ---------- Post added at 15:47 ---------- Previous post was at 15:45 ----------

    is this in six updater ? write name plzz for it
    Open the folder COWarMod, then you see a folder inside that says INSTALL THESE FILES. Also there is a readme
    in the folder that says installtion readme, please read it.

    Pleases read things before trying to install, as sai in the installtion instructions, and even on the download page,
    Move the following folders:
    INSTALL THESE FILES - (folder)
    This folder contains the following files that
    need to be moved to your main Arma2 Directory:
    ============================
    @COWarMod
    userconfig
    Keys
    Dta


    One question:
    Is it possible to switch off the handsignals?
    It´s most annoying when you´re looking down sights to shoot enemy and have to shift your position a little bit,
    everytime some obsolete, nonstopable gesture- animation kicks in before you can shoot again
    It´s just ridiculous apart from the fact it makes proper fighting impossible
    Otherwise great collection, Günter
    Thank you.
    In the readmes you will find a readme in the COWarMod readmes folder its located in the mod readmes
    the readme says this:
    Code:
    Sam Hand Signals
    Installation:
    
    1. In game, give User Action 1-9 a keybinding in Options\Controls\Custom controls. 
    *Do this before starting the mission otherwise the script will not work*
    2. Start the mission, enjoy!
    
    Keybinding:
    User Action 1 = Halt
    User Action 2 = Go
    User Action 3 = Cover
    User Action 4 = Fire
    User Action 5 = Cease Fire
    User Action 6 = Follow
    User Action 7 = Up
    User Action 8 = Advance
    User Action 9 = Point
    This means that in your controls, under Custom controls in the game under
    options and controls is where you setup your controls for this mod.
    Sam Handsignals is mostly a coop type of mod.
    If you dont want that feature then remove the pbo.

    But please read the readmes, if you cant do that, I dotn see the need for me to reply, all the information is there
    for you to all be informed, if your still not sure then ask.

    ps: the autozoom in sights- mode makes movement in CQB with your weapon raised way harder. Is this intended?
    Harder? your kidding me right. Intended, the whole mod is intended, you can remove the file if you wish but then you
    will no longer have the autozoom, whatever makes your game fun, remove this pbo:
    gdtmod_rifle_zoom

    I´ll give you a feedback, if I have the time to interrupt my game with COWarMod
    Here it is; it seems to work propper, without any bug. I played three missions and enjoy it very much!

    But in one Mission i got this response:



    I pressed the bottom and everything was fine, i could end the mission!

    Thx again!!

    Regards
    McLupo
    Mclupo, thank you.
    that screen shot is like a debug message, nothing i can really do about it, its a SLX error, it will come up some times
    but its not game breaking, if someone knows about the configs in terms of this then tell me how to fix it but as i
    said its not game breaking, if its crashing your game then id be concerned, why it comes up i have no idea, SLX isn't
    a completed mod, still has bugs, and I tried to get it to work as best as possible, and SLX seems to work way better then it does in Arma2.

    This mod is great, thank you for your time and effort. I just have one issue, when playing in a squad all of the
    soldiers with grenade launchers weapons turn into M16A2's after a few seconds, is anyone else having this issue?

    I'm using COWarMod in conjunction with ACE.

    Thanks in advance.
    Thank you, and much appreciated. to answer, thats an issue dealing with having run COWarMod with ACE, ACE may or
    may not be compatible, and in fact I know some things will not work. COWarMod was not made compatible, I can make
    it compatible if you guys want, but it will be another version for Ace alone. If you play COWarMod on its own then you
    should have no issues with that problem your having, at least I dont on my end.

    Is this single-player compatible?

    That is, will it affect sp missions and campaigns as well as online matches?

    I'm hoping that the answer is "Yes," as this list of changes is pretty amazing.
    Yes of course it is, works in SP, and MP, BUT some missions, and or campaigns might have issues if they use scripts,
    or things that are trying to do what COWarMod is already doing, in general you should se alot of influence in your game,
    but im just letting you know if some things are not working with certain missions then there may be conflicts, all depends.

    If you do indeed have a problem with a mission then post here and tell me what problems you are having and then maybe
    I can tell you how to fix it, unless the mission is buggy to begin with.

    Hand signals Somebody please tell me how to switch it off it is pointless in the game apart from looking cool and
    gets me killed please can we take it out and it is a retarded feature in my opinion!
    Its a feature meant for coop, I had already answer this above.
    If you dont like it remove the mod for it.

    If anyone can make some videos, even a trailer, I would apprecaite it, i will add them to the first page to showcase
    your video making skills, COWarMod needs your video skills to demonstrate, and or showcase this fine work.

    Thanks for the feedback, and much appreciated and thanks to for your support.

    Any other questions, thoughts, concerns, let me know.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

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