Great work ! thank you for your hard work ! as always I love your work !!
Great work ! thank you for your hard work ! as always I love your work !!
I am not gonna lie here... I bought Arma 2 CO when I saw and article about DayZ and all the hype arround it.
After playing DayZ for a while I decided to give the actual game behind DayZ a try and this is what I found:
- A buggy Arma 2 campaign with missing/dissapearing bodies and items, almost imposible to play through.
- A slightly better OA campaign but still with the same unresponsive Ai, sometimes so stupid that would stay frozen and standing while I am taking shots at it while also somehow being "smart" enough to snipe me from across the map with an AK-47.
So I Said: Ok if SP has this manny bugs and feels this outdated I should't even try the multiplayer.
But then a few days later I spoted version 1.2 of this mod on Armaholic.com... A brand new rebuilt version it said... more versatile and yet combining some of the community's already amazing offerings into one single package so I said to myself, "If this mod doesn't make Arma 2 more enjoyable then nothing will"... but it did just that!
This mod is everything the game should've had from the start:
- Amazing UI, I didn't even knew I needed some of the changes in the UI and now I can't live without them.
- Surprisingly human like Ai, making decisions (good or bad but making them not just standing there), reacting to gun fire and adapting to each situation in different and unpredictable ways... it was life if the world came alive!
- Balanced weapons that feel like the real thing yet require strategy and smart planning to take full advantage of.
- Immersive atmosphere that catches you and never lets you go...
- Huge mod with no impact on performance, my FPS haven't drop a thing while playing this mod.
Having said all this... there is one question I would like to ask:
Since I installed the TrueMods and TrueUser mods my default zoom was reduced which I found quite nice for reality's sake... but now it is harder for me to spot the Ai before they start shooting at me. So my question is: Out of all the mods that alter the Ai, which one do I have to edit to reduce the Ai's Spot distance. It is only fair to reduce their sight as the True mod did to me
Hi guys back again after some sleep ( i work the 3rd shift 9pm-5am btw)
Good to see some feedback on the new version, i will answer them in order.
Thanks man, your help also has been noted, I have you and a few others added in the credits, checkout the bottom of the release page, and on Armaholic.Congrats on release Gunter. I may have a CPU for you.. will know by tomorrow.
A CPU?!!! wow sounds great, I got to assume its a socket 754 and better then what i have now which is a 3400 2.8, do you have a heat sink/fan to go with it? and how much are you asking for it?
BTW is this a personal cpu you have or something through work?
I also noted you in the credits for this version, if it weren't for your questions and insights in the past months I dont think CWM would be the way it is now,
i have much to you to thank, this is why I also ask of everyone, ask me questions as it can develop into something further. But to answer your question, lol
Alot of recommended mod are great, however, I do recommend SLX stuff too, I have included from Domokun a SLX light and plus version of the mod too,
so as CWM is setup the mod is highly customizable, probably alot more now then the previous 1.1 version, i could probably give you a better list of what
I'd use, but what i did list so far is pretty good, but its all up to you guys what you want to play with.
A batch file would be interesting, it would add yet another option for the mod.
Your welcome, well the mod is fairly big, its 1.11gigs in total size, and I have it compressed down to 718mb's, plus based on your location it can vary on speed,
my German friends at arma2.de should have the link as well, but i need to get a hold of Mclupo and Miller so you German dudes can have a closer lace to download the mod.
Thank Busbeater, I appreciate the love,Great work ! thank you for your hard work ! as always I love your work !!
Welcome to BIS forums!
If you thought COWarMod was great, you should step back a bit and get the Arma 1 version of WarMod, my new version of it I'll have sometime soon,
that version is the shit, I am actually more excited to play that mod then I am playing CoWarMod, lol
Its funny you say that as I remember another member say the same thing when i first released WarMod for Arma1 in 2009This mod is everything the game should've had from the start:
to quote from a testimonial from 2009
"@Gunter Excellent mod! It's been already said, but this is what ARMA should have been out of the box."
by Sailindawg (WarMod for Arma1)yes, well you have alot of options, and here is what I recommend:Having said all this... there is one question I would like to ask:
Since I installed the TrueMods and TrueUser mods my default zoom was reduced which I found quite nice for reality's sake... but now it is harder for me to spot the
Ai before they start shooting at me. So my question is: Out of all the mods that alter the Ai, which one do I have to edit to reduce the Ai's Spot distance.
It is only fair to reduce their sight as the True mod did to me
1. if you have added it remove Zeus AI , if not then dont add it
2. if you have added ASR_AI then go to the userconfig file you installed, and adjust the hpp files in the folders asr_ai and asr ,a nd review the hpp,
and adjust the skills there accordingly, as its setup for skill, skill is your aiming accuracy, spotting distance which you want, and other things.
3. another option is to add if you have not already is Infantry Stealth and Recognition Skills this mod deals with the following:
This mod allows the user to adjust several specific AI variables that effect the stealth movement
and recognition skills of the game. It comes with a file an HPP file that goes into the userconfig folder,
which is where the adjustments are made (instructions are located in the file).
Attributes that can be adjusted:
- Audible - How load a unit is when moving
- Camouflage - How easy a unit is to see
- Sensitivity - How well and how far the given unit senses other units -(what you want)
- SensitivityEar - How well can the given unit hear others units
- Units defined:
- All vanilla factions/units - Then broken down into 3 categories each (if required)
- Categories include:
- Basic Infantry units
- Snipers, spotters, marksmen, scouts and units with silenced weapons
- Launchers including AT, AA and RPG units
Included .pbo files:
I use this mod myself its great, but if you have this, then go to the userconfig (Inf_Stealth_Recognition) and adjust the StealthRecognitionValues.
By default I ahd adjsuted the values in this back in COWarMod v 1.1, but you may want to adjsut them again.
If you need more help with this then let me know, I'll walk you through it.
4. if you want something easier then I'd recommend something more automatic which ia another AI mod that will help you configure
the AI ingame on the fly using your action menu, try adding this mod:
JED_ESS (Enhanced Skills Slider)
under this folder address in COWarMod:
you will find included a pdf file inlcluded with Jed_ESS, this pdf explains in detail and with pictures, on how to setup this little mod, i think since
your new to this mod and the game in general this mod might be your best bet to start with. try that and let me know how it works for you and if it helps.
lastly if I may add, I normally dont want to ask, but if anyone could help me keep the WarMod website's subscription going please donate if you can,
the subscription to my website is $4.95 a month which is pennies for the amount of content I have on there, but every donation
I get and have gotten I put towards the site's subscription.
I will be updating the site for COWarMod section for the new version 1.2 so if any of you need further assistance in that re guard then you can review
pages and files accordingly, theres still alot of work ahead of me for CWM, so please be patient, I should have the site updated for v 1.2 by the weekend.
Hope that answers all your questions, any further help , support, let me know,
Im here on the forums everyday in and out between 2pm and 8pm, and when im off Im in and out all day.
Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific
WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX
-=///Unofficial Iron Front Fan Forums\\\=-
Thanks for your quick and complete answer Günter!
I did everything you said and the Ai is alot better now... alot better in not spotting me from 1000 mts. that is =) Actually by adding and tweaking ASR_AI, Infantry Stealth and Recognition Skills and JED_ESS, even with Zeus files still on the Ai have a much harder time finding me so I guess one or more of those mods overlap zeus somehow.
By the way... First I moved all the (not already included) True User mods to the addon folder and tried the game... Everything looked good much better than vanilla but then I read that the readm file states that some of the True User mods overlap with other mods (GPS UI BOTTOM and so on) so I removed those specific files and tried the mod again but nothing really changed the hud looked just like before... All that changed is that now I am getting some reports about missing textures sometimes... did not happen before... Maybe I need to delete a cache folder somewhere or maybe it was because I tried to reload a saved game don't know...
Also... about donations... sadly I live in south america and my credit card gets declined on donor and international sites all the time...
Steam works thou... so if you pick a game I can gift it to you...
PS: Arma 3 is not in steam yet =(
Last edited by pureevil29; Jul 3 2012 at 20:08.
Your welcome and glad you got the AI figured out,
I would recommend either ASR AI or Zues bot not both, ASR_AI is from what others have noted is basically a better version of Zues and consistently updated.
I'd also recommend SLX AI as well, the can do some stuff you never seen before, like they will doge your shots, and other misc cool things.
If you have errors or what not then report them and do so based on the combos you have, then i can look into it,
as well as record it into the one readme "Known Bugs" Suggest you review that if you have not already.
if you have anything to report, please do so, errors, error messages, odd behavior ingame, dont matter, let me know and I may be able to clear some things up for you,
I have seen almost everything CoWarMod has to offer, their may be however some hidden bugs ingame that I have yet to discover, and most bugs that are hidden
only reveal their ugly head when certain scenarios, or features are being used, so thats why i ask to report as much as everyone can, as it only helps me better the mod,
I mean last thing you guys need is stupid stuff happening that ruins your game, you play to have fun not to be frustrated and or disappointed.
As for the donations i rarely ever ask for donations, to me if you can then great, i appreciate it, if you cant then dont worry about it,
to me feedback and reports are better, donations on my site all go towards the site's subscription, and my time is valuable but I give
my time for the love of the game and the community, not for money, I do need money as financially Im struggling a bit but I'm not
one to ask for handouts, not my thing, I'd rather earn my keep.
Hope that helps.
Congratulations, mate, & thanks for all your hard work
Just wanted to add my congratulations on the release Gunter and thanks for your kind words. I'm honoured that you decided to mention me in the credits
Oh your welcome,
alot of you guys that helped with the v 1.2 in the past couple if not in the past few months have been mentioned:
If I forgot anyone please let me know.===============
Testers & Feedback
Credits & Thanks to the following who gave their feedback,
and helped to test the mod, without your support
the mod would not be where it is today!
You guys seriously make a difference in how I go about the mod.
I did the physical work but you guys added to the technical, details of it.
Alot of modders use the feedback from others and apply it, some I dont think open the mod to players and say how should i do this, or what can i do here,
I only ask such questions not only to help guide me, and to help me make a better decision but for me I like to compare notes, I like to see lets say both
sides of a picture, Im looking for something that will work.
Seeing an playing the mod from my point of view is different then playing and seeing it from a player's point of view, and seeing i mean reading
the readmes, reviewing files, knowledge and know of the function of mods, and ect,. personal preferences, ect,. I like to take all those into account.
Customizable or not there is still a direction that the mod needs to have that will allow the player to get what they need as in info
and have in terms of the mod working for them, i could easily said I'll just make this mod and see if you guys like it, well its started with
the concept which for WarMod is the foundation the core of what the mod is about, basically a compilation of alot of great mods, so i think we all can agree on this.
Im to much, back to the ace version.
great release..I just notice it works better with Ace...I'm still moving mods around to see which ones have bugs , but shouldnt be that many..Thanks Gunter
System Model XPS 630i
Processor Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2403 Mhz, 4 Core(s), 4 Logical Processor(s)
Installed Physical Memory (RAM) 3.50 GB
NVIDIA GeForce GTX 470
Soldaten refer to the ACE version thread, I have 2 lists there, if you want to test the mod out then review the lists, and review what I said about testing.
Anyone got any feedback, reports on v 1.2 here, thoughts.