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Thread: [CO 36] BattleZone DeathMatch

  1. #1
    Gunnery Sergeant
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    [CO 36] BattleZone DeathMatch

    BattleZone DeathMatch
    ---------------------

    THIS IS A (DEMO) BETA MISSION.

    LAST UPDATED to -- Ver 1.01 -- 30/6/2011

    Tested on a dedicated server.

    2 - 36 Player Team Death Match

    Im realeasing this as a Demo with some AI on the map as a testing feature
    if you wish to Port it to a different MAP "Feel free to do so" just remove all the NON Playerable AI .
    In the init.sqf change the --- HuntDistance = 3000; --- to the radius of your mission area
    and move the Server logic to the center of the mission area.

    IF THERE IS A INTEREST IN THIS TYPE OF MISSION I WILL KEEP UPDATING IT.
    All sugestions will be looked into.

    In this mission the objective is to capture all the Containers on the Map

    Each Container is a BASE from which you make your defences and attack forces
    you can load your Container on to a truck and move it around the map.
    You MUST have a truck from your side to pickup a Container.

    You can set how many Containers each side starts with , From 1 to 4.
    what factions "a choice of 2 per side" for the 3 sides.
    What size your BASE area is for building.
    Time of day
    ViewDistance
    Grass options
    Respawn Time
    and amount of vehicles per type
    This is done in the Params at mission start.

    When you deploy your Container off of the truck you can start to set up your BASE.
    It only takes a few minutes to set your BASE up.

    As many players can work from the same Container at once from either the Container or RemoteLink

    When you Packup your Container your BASE will be cleaned and you have to start again.

    First you MUST make a Hospital -- This is so you can Respawn back at your or any other
    BASE on your side that has a Hospital.

    Then you MUST make a Building to then allow you to make that type of vehicle.
    you have a limit of how many vehicles of a type you can have from each BASE. "Set in the Params"

    All vehicles are created empty so you have to make a Barracks, then make Soldiers next to the empty vehicle
    they will get in the vehicle themselves.

    As you move your build curser over objects you get menu options in the bottom right of your screen
    once your soldiers are in the vehicle you have the option to join them to your group or unjoin them
    if they are joined to your group.

    There is a HUNT option -- "This is similar to GroupLink", The AI will Fly, Drive, Walk randomly
    around the mission area looking for enemy and will update markers on the map of the enemys last known position
    also they call for support from other hunting vehicles whether they are from your BASE or not.
    This helps in finding the enemy bases "when i have markers fixed you will need this option".
    This is all done by the KnownEnemy , So it is hard for planes to spot troops , and you can Hide.


    There is a Remote Link -- This allows you to build items and vehicles from anywhere in the mission area
    as long as your UAVterminal is alive.

    There is a Reccall Hunters option -- This allows you to call all your hunting vehicles back to your BASE,
    Planes will go to the closest Airport, Land, Rearm, Refuel & Repair then takeoff and hunt again. "Added this as planes try to take off as soon as they have a Pilot",
    All other vehicles will go back to where you made them if your BASE is still there, If Not they will go to your BASE Container.
    Then Rearm , Refuel & Repair and be ready to be told to HUNT again.

    As BASE buildings that are destroyed you will loose the option to build that type of vehicle until
    you have rebuilt the building. If you loose your Hospital all BASE buildings will become VOID until
    the Hospital is rebuilt.
    as you build the buildings needed to build vehicles you will get ICONS on your right upper corner of your
    screen, as they are destroyed they will disappear, if they go RED your Hospital is destroyed.
    All the Players using that Container will have the same ICONS and they will change depending on what is made and if you use a different Container.

    REVIVE-RESPAWN
    --------------
    READ THE HELP "Button in the Respawn Menu",
    To Respawn Click on any base that is your colour on the Mini Map.
    Blue = West
    Red = East
    Green = Resietance

    You will then Spawn at a Hospital in that base.
    You can Revive Players if they are Knocked Out and Heal them if they can not walk.
    AI can Revive Players also.

    You can change your Weapons Layout,
    Change the view to other units on your side
    Change the Camera Views

    UPDATES

    Ver 1.01 -- 30/6/2011
    ------------
    Changed -- Moved the Main Bases to the edge of the mission area "as they are only used now if you have no Bases setup.
    when you start the mission or JIP you will go to a BASE that is Deployed. if there are none you will Start at the Main Base with a truck only.
    Hint "Ask Players with Bases on trucks their position.

    Changed -- Hunt behaviour to AWARE from SAFE.
    Added -- Guard.sqf -- If the vehicles run away to fight without the hunt order - This will bring them back to your Base when their done.
    Changed -- BASE trucks not used will be removed at Mission start and the rest will be removed when they are destroyed.




    DownLoad From OFPEC HERE

    Armaholic mirror:
    BattleZone DeathMatch Co-36
    Last edited by Zonekiller; Jul 1 2011 at 12:24.

  2. #2
    Second Lieutenant Kremator's Avatar
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    Wow. Sounds really interesting ZK ! Will try it later this evening.

    This may be a GREAT hook for new players if portable to Arma2Free, as it looks addonfree.
    Last edited by Kremator; Jun 29 2011 at 08:23.

  3. #3
    Is the zip file broken, nothing in it for me.

  4. #4
    Second Lieutenant Kremator's Avatar
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    OFPEC download is fine. Thanks.

  5. #5
    Gunnery Sergeant
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    Author of the Thread
    Reported the broken files to Armaholic - will put the link back up when its fixed

    UPDATED To Ver 1.01 -- 30/6/2011

    Updates are in the original post.

  6. #6
    Second Lieutenant Kremator's Avatar
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    OK first impressions.... REALLY liked it!

    Was running it on my dedi server, with just myself playing. The tranport of the workshops works well. COIN works great. Placing soldiers close to vehicles or statics (which they then enter automatically) is genius. I found an apache do a hunt mission then come back to reload ! Not sure if it did but it did return hunting again - IF it reloaded this is BRILLIANT !

    Few issues, however ...
    With a M1A1 Tusk I found that I had 3 soldiers close to the tank they get in but will NOT hunt.

    Keep working on it mate !

  7. #7
    Second Lieutenant Kremator's Avatar
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    I know that your thinking of this as a PVP type game but WOW this would be brilliant (and a potential Warfare/Domi beater) if you could get a fully functioning AI commander(s) !

    Would this be possible ?

  8. #8
    Gunnery Sergeant
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    Author of the Thread
    been working on that also -- i do need to update the code and add the new features when i have done more to the Beta one

    Here is a mix of BZ and BF3 , i was just seeing what would happen

    BattleField BattleZone
    Last edited by Zonekiller; Jun 30 2011 at 23:59.

  9. #9
    Second Lieutenant Kremator's Avatar
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    Cool mate ! Will check it out later after work!

  10. #10
    Gunnery Sergeant TeilX's Avatar
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    The demo is really good .
    functioning AI commander(s)
    Is a nice idea and a version with only two sides for better performance with money or ressorces and one without. Possibility to recruit a Group of Soldiers would be nice (or option to make groups). And is it easy to use costum Faction like i44, Unsung or so?(if it's possible, example please)

    ps:
    Dac or Upsmon is a little solution for missing ai commander. A few zones and a camp with enough respawn points, viola a funny dynamic C&C fight mission.+Cent_HCS2 in Sp ^^

    edit:
    With a M1A1 Tusk I found that I had 3 soldiers close to the tank they get in but will NOT hunt.
    same here with normal M1A1 sometimes they go or not
    Last edited by TeilX; Jul 1 2011 at 09:08.

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