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Thread: Weapon Lock

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  1. #1

    Weapon Lock

    In many cases it is difficult to control the friendly fire hazard when the 90 degree FOV is combined with operating in a close formation. This is especially important in an urban setting where the limited situational awareness increases the risk of such accidents.

    1. The subject is not about IFF. It is about friendlies running into your line of fire or not knowing that you have just thrown a grenade into a room.

    2. If somebody breaks from your formation and runs 5 metres in front of you without giving any warning, the weapon lock detects when he is dangerously close to the firing line and stops the shooter. A certain range threshold needs to be in place and 15-30 metres would be sufficient as IFF is not an issue there.

    3. The normal rules for IFF will apply if an unidentified person is in your sights at say 100 metres and if you make a mistake you can potentially kill a friendly (weapon lock will not interfere).

    4. Finally a 3-dimensional circle grenade indicator can highlight where a friendly grenade is thrown to units in sufficient proximity. This greatly helps when voice chat is unavailable for one reason or another. The indicator is mostly beneficial in clearing buildings as it will ensure that each player has the warning not to enter a particular room.
    Last edited by Adjutant; Jun 29 2011 at 09:54.

  2. #2
    Master Gunnery Sergeant Cole's Avatar
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    ArmA 3: Modern Warfare?
    Being underground is too mainstream.

  3. #3
    No, Modern Warfare does not have 3-dimensional grenade indicators for friendlies. It indicates only enemy grenades in a 2-dimensional way whereas the suggestion is only friendly grenades in a 3-d way provided there is sufficient proximity.
    Last edited by Adjutant; Jun 26 2011 at 12:50.

  4. #4
    Quote Originally Posted by Cole View Post
    ArmA 3: Modern Warfare?

    Well, this thread is over and discussed.
    United as one, divided by zero.

  5. #5
    Next someone will suggest that the game plays itself for you.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  6. #6
    Hmm Big Dawg KS do you mean something like a "simulate" feature in Frozzen Synapse? Would be mostly interesting for HighCommand system or matches with/against some really badass AI's...

  7. #7
    Please don't automate the mastering of intrinsic gameplay challenges - this would be a typical feature to dumb the game down. In short: What Cole said.
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  8. #8
    I partially agree with the last suggestion, this would help if nobody is talking. It could be an optional setting on the server-side, it's not something I would have activated though.

    I do disagree with the "weapon lock" though, friendly-fire is a real life problem and to disable it in the way that you described makes me think of COD. Edit: Maybe not.

    Just my opinion, not hating on you for having yours though.
    Last edited by MissileMoose; Jun 26 2011 at 12:13.
    132nd Marine Regiment

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  9. #9
    Quote Originally Posted by MissileMoose View Post
    I partially agree with the last suggestion, this would help if nobody is talking. It could be an optional setting on the server-side, it's not something I would have activated though.

    I do disagree with the "weapon lock" though, friendly-fire is a real life problem and to disable it in the way that you described makes me think of COD. Edit: Maybe not.

    Just my opinion, not hating on you for having yours though.
    This is a good point, but the issue with the weapon lock is the same as with the 3D friendly grenade indicator. I had very few friendly fire incidents in Cold War Crisis campaign. Mostly it was A.I. running in front of my fire line where I could not see him in advance as sighting the weapon greatly reduces how much you can see. Thinking about it now it is probably a non-issue as Arma offers wide open expanses of land.

  10. #10
    FF is one the things that defines Arma.

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