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Thread: my evaluation

  1. #1

    my evaluation

    I spent about two hours in TO:H tonight arsing about. Firstly my experience for the record: flight simming since MSFS1, helo sims since Longbow 2, a lot of time in DCS:Black Shark and helos in FSX. Real Life front seat time on Squirrel, Iroquois, Blackhawk, Kiowa. Kit was X52 in cyclic/collective configuration, trackIR4, CH pedals.

    In no particular order:

    • TrackIR isn't bounded inside the cockpit. If you have X/Y/Z translation on, you end up with your head in the breeze. Need to limit this.
    • Asymmetry of rotor lift seems to be a bit too aggressive. Noticeable right roll with even slight forward movement. I know that you can offset this with auto trim, but you could dial it down a little without losing realism.
    • The wee helo seems to run out of left pedal way too easily. It feels like a heavy huey rather than a little sportscar. Could be my pedal axis sensitivity, but it feels like it has an underpowered antitorque rotor (or high density altitude). Are you modelling "hot and high" conditions, requiring hover power checks, etc?
    • Good to see wind modelled. Doesn't seem very effective though? Didn't seem to make a lot of difference? Would like to see weathercocking and downdrafts over ranges etc, encouraging proper mountain flying and pinnacle approaches. Also we need better wind indications on the ground, e.g. lakes, dust etc.
    • HUD is good, and I'd say pretty essential given lack of inner-ear feedback.
    • Regular vibratey burbles don't seem to be linked to any particular flight state. Is this meant to be turbulence or what? Initially thought this was a translational lift burble (though too aggressive), but it happens (too?) regularly, at lots of different speeds and always feels the same.
    • Translational lift isn't obviously implemented, might just be me though.
    • Vortex ring doesn't seem to be modelled. Straight down from a few hundred meters, pulled stick, hover.
    • Much easier to fly with auto trim set - need to be able to bind manual trim/release to keys. Ideally hold button/key for trim release, sets trim on release key/button.
    • Option for knots/feet on the HUD would be nice.
    • Autos definitely doable, feel ok. Didn't really respond as expected to a collective "check" after flare, was a bit more Arma-ish. Also it would be nice to be able to hear Rotor RPM as a guide when autorotating.
    • Cyclic correction to stay level when slide landing doesn't seem to help. Once you start tipping over, you tip. Might just be me though.
    • There is no Vne modelled (well, I got it up to 1000m and pointed straight down, and pulled out fine at 350+ km/h). It's also fully aerobatic, including hovering cyclic snap rolls. Feels a bit weird.
    • It's robust as hell (in a bad way). Full deflection cyclic, mashing axes, unusual attitudes etc, nothing breaks it. Couldn't get the main rotor to cut my own tail off no matter how hard I tried
    • Not sure if there's the ability to bind analogue axes to the throttles, but that would be nice. Allows you to model governor failures etc.


    $0.02. Thanks for this, I'd definitely be happy if this FM made it into Arma2.
    Last edited by vaaf_rup; Jun 25 2011 at 14:37.
    -- Before you criticise someone, walk a mile in their shoes. Then, when you criticise them, you're a mile away and you have their shoes.
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  2. #2
    we have a thread for feedback already established. i doubt your opinion is sufficient to require another of the same topic.
    http://forums.bistudio.com/showthread.php?t=121033

  3. #3
    Lance Corporal
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    Oh, you mean the one that's 10% feedback and the rest noise?

    Wow. You're welcome. *headdesk*

  4. #4
    You can take your super special suggestions to the community issue tracker for specific problems.
    http://dev-heaven.net/projects/toh-cit

  5.   This is the last Developer post in this thread.   #5
    Your feedback is certainly welcome, I think the point being made is that it's useful to group feedback into logical threads, so discussions aren't duplicated, i.e. the same points aren't repeated unnecessarily.

    However, we're talking ideal world/ free/ people-taking-their-time-out feedback, so, thank you for taking your time, and don't worry about it.

    I meant to get back to the business of a saturday afternoon a little while ago, but... I will quickly mention one thing:

    The wee helo seems to run out of left pedal way too easily. It feels like a heavy huey rather than a little sportscar. Could be my pedal axis sensitivity, but it feels like it has an underpowered antitorque rotor (or high density altitude). Are you modelling "hot and high" conditions, requiring hover power checks, etc?
    This is a known issue. It's documented somewhere in the 'read me', and we'll try to update that with other known issues as we go along. In fact, one of our focus testers used almost the exact same terms to describe it, and he was a RL pilot.

    Altitude and temps are linked into the FM; however, I cannot confirm if our editor's time of day/ season is linked up with this at this stage. I'll check next week. When I'm not drinking cheap rose wine (don't ask/ judge!).


    Thanks again to all,
    RiE
    Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide où germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  6. #6
    First Lieutenant CameronMcDonald's Avatar
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    Quote Originally Posted by RoyaltyinExile View Post
    When I'm not drinking cheap rose wine (don't ask/ judge!).
    Why, RiE? Why?

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  7. #7
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    You can take your super special suggestions to the community issue tracker for specific problems.
    http://dev-heaven.net/projects/toh-cit
    Perhaps you should keep your super special opinion to yourself and let the man talk. He obviously has some real experience in aircraft and so in my estimation his opinion DOES stand out. There are no rules stating that we cannot start our own forum thread if we wish, and sifting through all the nonsense on the feedback thread trying to find decent feedback IS very tiresome.

  8. #8
    Second Lieutenant
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    He do make important point, and I agree with the issue he brings up, so leave the man alone.
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    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
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  9. #9
    First Lieutenant Tonci87's Avatar
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    @vaaf_rup you write that you managed to get Auto Hover working, could you please explain how? It didn´t work for me, no matter what I tried.

  10. #10
    Quote Originally Posted by RoyaltyinExile View Post
    Altitude and temps are linked into the FM; however, I cannot confirm if our editor's time of day/ season is linked up with this at this stage.
    Able to get to 22570 feet (using auto hover). Took me about 3/4 tank to get there. But temperature gauge still reads 16°C. No changes between day and night observed.

    Auto hover also ment auto position being able to cope with setWind [30,30,true] (80 KIAS, lol). Some weathervaning observed but I would expect a lot more at these "speeds".

    I'm not a helicopter pilot, but I have some experience with real world GA flying and being a helicopter passenger (heavier than this). I don't know about these small helis, but the big ones I've been in is remarkably comfortable in pretty bad weather - turbulence is not felt even remotely as much as in a small plane. I only assume camera shakes is being used to illustrate some turbulence.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

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