Results 1 to 3 of 3

Thread: TKOH CP introduced RTT to OA :)

  1. #1

    TKOH CP introduced RTT to OA :)

    Is it possible to use render to texture now that it is essentially in the engine?

    Maybe it would work like VBS2 with some scripting.

  2. #2
    RTT is not in the engine. The EXE was most likely layering a new engine on top of the existing OA content, so your RTT coding and capability will be in the TOH exe.
    Current Rig

    Asus P6T ** i7 920 d0 @ 3.8Ghz
    6GB Corsair XMS3 ** Crossfire Asus 4890s @ 950/4400
    Tagan 800W Piperock ** 100GB Vertex 2 SSD


  3. #3
    Ah, I was kinda figuring that. Well, could we still use RTT on our own custom content then with the CP version of ToH's engine?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •