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Thread: [SP] For The Life Of A Friend

  1. #131
    Quote Originally Posted by Undeceived View Post
    (...)If you see anything odd or buggy left, please report back so I can fix it.(...).
    Hello,
    first of all: This is the best mission I played so far. The cutscenes and the voice acting are great. Also the storyline itself is grasping.
    Regarding Bugs: I'm at the part where I have to take out the targets - but it seems as if the Mafia guys are respawning or even getting more and more.
    Is this a bug or a desired behavior?

    Edit: OK I saw that they should spawn because you are using DAC. I expirienced, that there were only spawning a certain amount of soldiers after I player some more
    Last edited by Behemeth; Jul 26 2012 at 21:10.

  2. #132
    CWR² Developer Undeceived's Avatar
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    Quote Originally Posted by Behemeth View Post
    Hello,
    first of all: This is the best mission I played so far. The cutscenes and the voice acting are great. Also the storyline itself is grasping.
    Thanks, Behemeth!

    Quote Originally Posted by Behemeth View Post
    Regarding Bugs: I'm at the part where I have to take out the targets - but it seems as if the Mafia guys are respawning or even getting more and more.
    Is this a bug or a desired behavior?

    Edit: OK I saw that they should spawn because you are using DAC. I expirienced, that there were only spawning a certain amount of soldiers after I player some more
    About the amount of enemies:

    Spoiler:


    If you can, try to sneak up to the bastards and apply guerilla tactics (hit and run). Should help a lot!

    Have fun and thanks for playing!

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

  3. #133
    Undeceived, Thank You very much for this GREAT Experience!! WOW!! What a blast!! Loved it!!!

  4. #134
    I really enjoyed playing this mod / story.

    I was immersed from the outset and nothing let the telling of this tale of friendship down at any point (within the boundaries of the Arma 2 engine of course). The cinematics, staging and timing were excellent, as were the story, acting and songs throughout.

    Very enjoyable and a memorable experience.
    Thank you, Undeceived!
    Last edited by HackerSlasher; Aug 7 2012 at 10:53.

  5. #135
    CWR² Developer Undeceived's Avatar
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    Thanks a lot, Geraldus and HackerSlasher!

  6. #136
    It would be awesome if this was co op.

  7. #137
    CWR² Developer Undeceived's Avatar
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    Maybe, but I think that story-wise it would be difficult to make it as a coop mission, since there is only one main character at the beginning and others are only introduced at a later point.

    But I have another mission in the make which could be developed as coop as well, but this will only take place in Arma 3 - need to finish my (also only SP-) campaign first (which btw. is making quite a good progress - all 19 missions are finished and I'm currently improving the first four missions for the first partial beta test release).

  8. #138
    There's always the Halo route of just adding a second character who is superfluous and canonically nonexistent.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  9. #139
    Master Gunnery Sergeant Kommiekat's Avatar
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    Quote Originally Posted by Undeceived View Post

    But I have another mission in the make which could be developed as coop as well, but this will only take place in Arma 3
    How is this possible? I've seen this mentioned by other mission makers, but the game is not even out yet. You mean you've got an idea on paper? Please explain.

    Quote Originally Posted by Undeceived View Post
    (also only SP-)
    This brings warmth into my heart.

  10. #140
    CWR² Developer Undeceived's Avatar
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    Kommiekat - I began that mentioned mission in Arma 1 already on Schmalfelden and I will try to port it to Arma 3 then when a good German landscape map addon is released. Yes, the story and concept etc. are there already.

    Maturin - ok, that would be possible, yes.
    Last edited by Undeceived; Oct 7 2012 at 12:26.

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