(...)If you see anything odd or buggy left, please report back so I can fix it.(...).
Hello,
first of all: This is the best mission I played so far. The cutscenes and the voice acting are great. Also the storyline itself is grasping.
Regarding Bugs: I'm at the part where I have to take out the targets - but it seems as if the Mafia guys are respawning or even getting more and more.
Is this a bug or a desired behavior?
Edit: OK I saw that they should spawn because you are using DAC. I expirienced, that there were only spawning a certain amount of soldiers after I player some more
Hello,
first of all: This is the best mission I played so far. The cutscenes and the voice acting are great. Also the storyline itself is grasping.
Thanks, Behemeth!
Originally Posted by Behemeth
Regarding Bugs: I'm at the part where I have to take out the targets - but it seems as if the Mafia guys are respawning or even getting more and more.
Is this a bug or a desired behavior?
Edit: OK I saw that they should spawn because you are using DAC. I expirienced, that there were only spawning a certain amount of soldiers after I player some more
About the amount of enemies:
Spoiler:
When you go to the doctor with Kostja, the mafia reinforcements arrive at Vyshnoye and surroundings. They have some patrols around the village but no other units spawns.
If you can, try to sneak up to the bastards and apply guerilla tactics (hit and run). Should help a lot!
Have fun and thanks for playing!
>>>For The Life Of A Friend| SP scenario for Arma 2: CO
Tags: civilians, friendship, mafia, assassination, revenge
I was immersed from the outset and nothing let the telling of this tale of friendship down at any point (within the boundaries of the Arma 2 engine of course). The cinematics, staging and timing were excellent, as were the story, acting and songs throughout.
Very enjoyable and a memorable experience.
Thank you, Undeceived!
Last edited by HackerSlasher; Aug 7 2012 at 10:53.
Maybe, but I think that story-wise it would be difficult to make it as a coop mission, since there is only one main character at the beginning and others are only introduced at a later point.
But I have another mission in the make which could be developed as coop as well, but this will only take place in Arma 3 - need to finish my (also only SP-) campaign first (which btw. is making quite a good progress - all 19 missions are finished and I'm currently improving the first four missions for the first partial beta test release).
But I have another mission in the make which could be developed as coop as well, but this will only take place in Arma 3
How is this possible? I've seen this mentioned by other mission makers, but the game is not even out yet. You mean you've got an idea on paper? Please explain.
Kommiekat - I began that mentioned mission in Arma 1 already on Schmalfelden and I will try to port it to Arma 3 then when a good German landscape map addon is released. Yes, the story and concept etc. are there already.