Scenario:For The Life Of A Friend Version: 1.8 Author: Undeceived Required game version: Arma 2: Combined Operations (v. 1.62)
Scenario description:"We went out to have some fun teasing Jegorow, the new castle caretaker. But then everything turned out differently..."
- Civilian style mission
- A story about friendship, murder and revenge
- Fully voiced (German)
- English and German subtitles (also English subtitles for the Polish and Russian version of Arma 2)
- Uses Silola's DAC, which makes combat situations a blast!
- Self made music by the author, among other custom music
- Many cutscenes
- "Armed Civilians" by W0lle (version: 1.02)
(contained in the mission download)
- Editor upgrades by Jon-C5- and Mapfact
(contained in the mission download)
Version | Date | Notes
1.0 | 04.03.2011 | Release of the first beta version.
1.1 | 08.05.2011 | Bugs and many script errors were removed, English translation was finished.
1.2 | 03.06.2011 | Bugs and many script errors were removed. Some parts (e.g. Olaf) were optimized.
1.3 | 10.06.2011 | Bugs were removed, optimizations of the optimizations, more optimizations.
1.4 | 25.06.2011 | Bugs were removed, the end of the beta phase is reached.
1.5 | 07.07.2011 | Bugs were removed.
1.6 | 07.01.2012 | Bugs removed, more optimizations. Highlights: AI doesn't need NVGs anymore to detect enemies in the dark; English subtitles for the Polish and Russian versions of Arma 2; Annoyed bugs in the cutscenes were reduced; Many new things were built in; Etc...
1.7 | 29.04.2012 | Elimination of two showstoppers, which some players experienced. Some cutscenes were optimized.
1.8 | 03.02.2013 | Taskhints were added and some bugs removed.
Known bugs in version 1.8:
- Script errors: If you start Arma 2 with parameter -showScriptErrors, there might appear script errors, which come out of the DAC scripts. These errors however do not influence the gameplay and the mission's functionality in any way and are not showstoppers! Anyway it is recommended to play without the start parameter -showScriptErrors.
- Remove AI team mate's pistols as soon as possible and give them rifles to prevent the Arma 2-pistol bug, which sometimes happens (AI doesn't move anymore).
and I thought I'd say that so far this is an absolutely fantastic experience. I'm usually very critical of mods that attempt to tell stories, and never met a voiced ArmA cutscene that I liked, but you have done really outstanding work here. The German voiceovers sound pretty good to a non-speaker, and not being able to hear every flaw keeps me immersed, oddly enough. The setting and music is chosen perfectly, the time of day is very cinematic and the writing is even decent in translation. And you've done some clever things with animations. I loved the part when the guy threw a rock at the car only to have it bounce off and hit him in the face!
And rescuing Kostya was a blast. I knew how shitty my pistol was, and it felt great to hit them from hiding. And then another guy with an AK attacked us, completely unplanned, and I managed to kill him too. But he almost interrupted the dialog, so you might want to be careful of that. And is Kostya supposed to have to crawl, or did I shoot him in the leg by accident? Also, it was a little odd that the mafia seemed to shoot a random person creeping up on their car.
Edit: Just finished. I can't recommend this mission enough. Everyone should download it and save if for later when they have a spare two hours. So many missions try and fail to accomplish what this one pulls off so well.
The actual revenge part is quite difficult and unnerving. I went into full-on evasion mode after nailing the castle caretaker with a single 7.62x39mm round at about 150m, treating the AI as if they were as good at tracking as humans. And they still almost caught me after a kilometer of running and smoke grenades.
And thankyouthankyouthankyou for giving us that one frag grenade in the church cache. To my childlike delight, I was able to slip in over the top of the wooden fence in Vyshnoye and into the midst of the mafia boss' group of body guard. I shredded all of them in the smoothest way possible. Then I ran to the first cabin, almost got nailed by a seemingly psychic AI who was waiting for us, and sprinted to the car. I was so tired from running that I was blacking out at the wheel. And the ending cutscene capped everything off nicely.
It ended fine - dragged on a little bit (the dude just crouch walking, then he stopped, the car drove up to him, then he died (I assume shot by the passenger?), and then came towards the camera), but the mission continued fine.