Sorry for the double post, but I am currently working on a new version to get to you guys.
Rough change log.
- Editor groups.
- Proper map icons for AT soldiers and MG guys.
- Fixing dark area's in-between legs on soldiers.
- ACE config removing anything on the soldier's backs, to run when you are using ace_sys_ruck.
- Some other stuffs.
Hope you guys enjoy.
Awesome!![]()
Great news, thanks for the heads up!![]()
GD Mast
Binkowski I can't seem to access other players backpacks while using the USMC Woodland units. Haven't been able to test with the Desert variants but I was wondering if you could reproduce this on your end.
And by access other players' backpacks, I mean getting the action to "Open Pack" while near another player wearing one.
Thanks for letting me know zuff. I tested it out and I'm getting the same problem. It's most likely an issue with my backpacks that come with the Marines. I believe I had this same problem with the US Infantry guys that I released. I'll look into it and see if there's a fix somewhere.
Don't forget about this little problem
https://dev-heaven.net/issues/25939
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)
Not exactly sure what that error is. Could you be more specific so I can address the issue?
The pocket is on the back of the armour. I think you had these problems with many other models which you fixed - the issue was that pockets were rotated like 90 degrees. And indeed I think when you play with that unit you can see that he has some pockets that should be at the front on his side.