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Thread: US Marines

  1. #241
    Ok, maybe this was covered already, but I just noticed (lol!) that these are no longer the standard Marines in ACE. um....what happened?

    ---------- Post added at 17:30 ---------- Previous post was at 16:27 ----------

    might it have to do with the fact that I have the steam version so I have to run combined ops as a mod?

    ---------- Post added at 17:58 ---------- Previous post was at 17:30 ----------

    Yeah, It's not an addon conflict, and it's not my launch parameters, so is it a Steam thing or are they no longer part of ace by default?
    Sitting on the stairs at the shallow end of the gene-pool.

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  2. #242
    They were removed due to clipping issues. E.g. camelbak clipping through ACE backpacks f.e.
    Also a scout has misplaced pockets.

    Until Binkowski fixes this/makes marines more compatible I think they won't be there

  3. #243
    Quote Originally Posted by metalcraze View Post
    They were removed due to clipping issues. E.g. camelbak clipping through ACE backpacks f.e.
    Also a scout has misplaced pockets.

    Until Binkowski fixes this/makes marines more compatible I think they won't be there
    The issues are actually fixed. No one has decided to add them back in. They were originally removed because someone complained about "blurry" textures at a far distance.

  4. #244
    Do you mean the version 1.1 or did you do the new one?

    Because 1.1 still had issues (like the said clipping of camelbaks through ACE backpacks which I guess could've been fixed by replacing the model with camelbak with a camelbak-less model every time the backpack is equipped in ACE)

  5. #245
    Quote Originally Posted by metalcraze View Post
    Do you mean the version 1.1 or did you do the new one?

    Because 1.1 still had issues (like the said clipping of camelbaks through ACE backpacks which I guess could've been fixed by replacing the model with camelbak with a camelbak-less model every time the backpack is equipped in ACE)
    I'm not getting hostile here, but even the US Army soldiers in ACE have Camelbaks that clip through the ACE backpacks. It may not be as noticeable, but it is there.

    My fix would be just removing anything on the Marines back entirely during ACE usage.

  6. #246
    I hear you man. And it would've been great if you were to make such ACE compatibility config pbo.

  7. #247
    Quote Originally Posted by Binkowski View Post
    I'm not getting hostile here,

    Who are you and what have you done with Bink?!

    Still by far the best units out imho, you better be back for A3...

  8. #248
    An ACE config may be a possibility in the near future, not to sure how the market is in the ACE world for new US Marines..

    Trust me Rhodesy, I will. I. Will.

  9. #249
    First Lieutenant CameronMcDonald's Avatar
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    Lol fix ur AO maps bink their too strongg between the lehgs.

    let's c ya

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  10. #250
    @Binkowski,
    I've found there is a glitch from your US Marine and US Infantry 2005. When your units carry backpacks(BIS backpack) 33+ meters away from player, their backpack will become invisible, when you came close to them, their backpacks will pop up. I guess you didn't define proxy in low-texture LOD. Really hope you could tweak it.

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