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Thread: Takistani Extension

  1. #81
    Please for the love of god make this ACE compatible. I would love to use these units in my realism unit

  2. #82
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by dimitri18 View Post
    Please for the love of god make this ACE compatible. I would love to use these units in my realism unit
    Feel free to look at the ACE how to config tutorials and make it yourself.

    I can guarantee that Wld427 will not make it ACE compatible.

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  3. #83
    I'm gonna go out on a limb, here, and assume the policy with this mod is going to be the same as it is with PRACS, IE-

    Spoiler:


    From a small amount (VERY small amount) of testing alongside ACE, I can't really say that your game will outright break if you use this with it, but if you want full ACE functionality or compatibility... well, I wouldn't get my hopes up.

    No disrespect to the ACE team, obviously, and if I'm wrong, then I certainly hope I'm corrected, but the historical precedent leads me to believe that ACE compatibility isn't going to happen.

    EDIT- Ninja'd! Touche, Mr. Gossamer.

  4. #84
    This addon will in no way be intended to be ace "Compatable" or come with custome ACE configs. With that said it is also intended to not cause any conflicts with ACE or any other 3rd party addon set for that matter.

    The only incompatabilities with my addons ive found with ace involve some of thier stuff replaces default models that i inherit for my content.

    My testers report to me that the addon runs very well in conjunction with ace and there are no known issues.


    Final bits of testing are being completed. Public release will come soon if i don't decide to add more stuff.
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    http://pracs.rkslstudios.info/

  5. #85
    The only issues I have found with ACE is if you try and destroy ACE armour with a non-ACE weapon. The armour system in ACE pretty much makes their stuff unbeatable. The good news is that if you want to line your RACS paratroops with Carl G's against an M1A1 Tusk, you can turn the ACE armour system off individually for units or globally.

    This is an issue for any non-ACE weaponry anyway (i.e its not specific to PRACS or any of wld's stuff).

    I use ACE a lot and PRACS a fair bit and have not come across an issue that is a game killer with a tiny bit of scripting.
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  6. #86
    Quote Originally Posted by Jedra View Post
    The only issues I have found with ACE is if you try and destroy ACE armour with a non-ACE weapon. The armour system in ACE pretty much makes their stuff unbeatable. The good news is that if you want to line your RACS paratroops with Carl G's against an M1A1 Tusk, you can turn the ACE armour system off individually for units or globally.

    This is an issue for any non-ACE weaponry anyway (i.e its not specific to PRACS or any of wld's stuff).

    I use ACE a lot and PRACS a fair bit and have not come across an issue that is a game killer with a tiny bit of scripting.


    Thanks for that insight Jedra.

    PS: that has got to be the best ban man avatar ive seen yet!

  7. #87
    @Gossamer link to those tutorials?
    Last edited by dimitri18; Aug 19 2011 at 13:54.

  8. #88
    Quote Originally Posted by dimitri18 View Post
    @Gossamer link to those tutorials?
    i have to be honest with you. i really don't approve of that. I expressly do not want more than my released version of my addon packs floating around.

  9. #89
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by wld427 View Post
    i have to be honest with you. i really don't approve of that. I expressly do not want more than my released version of my addon packs floating around.
    Ok on that case, don't make an ACE version there Dimitri.

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