Page 1 of 16 1234511 ... LastLast
Results 1 to 10 of 155

  Click here to go to the first Developer post in this thread.  

Thread: CWA 1.99 Bug reports

  1. #1

    CWA 1.99 Bug reports

    I've tried CWA 1.99 just a second ago; it seems that the Radio command has a bug (0-0-9 and 0-0-0).
    The radio commands 0-0-9 and 0-0-0 are always there and they lead to the target menu.

  2. #2
    Same thing. Many of the radio commands seem to be mixed and some of them don't even appear to be working.

    Also, the new promised getMove command doesn't seem to be working.
    Last edited by Rellikki; Jun 22 2011 at 19:00.

  3. #3
    We're having problems with pistols - unable to move with pistol in hand.
    Last edited by Ferenczi; Jun 22 2011 at 18:14.

  4.   Click here to go to the next Developer post in this thread.   #4
    watching the thread, please report just new / broken things

    not the not yet fixed ones , thx for that is A1, A2, OA, TOH, A3 ))))))

  5.   Click here to go to the next Developer post in this thread.   #5

  6. #6
    Tried with placing a mod folder inside of the CWA directory and launched with
    Code:
    -nosplash -mod=nameofmodfolder
    I was happy to see it worked without apparent problem, and i noticed that there is no handgun bug and no radio bug.

    So those handgun and radio bugs are certainly located in the default CWA config and resource files from the CWA bin\ directory, as the mod i tried use its own version of those files.

  7. #7
    I guess this is a documentation mistake:
    - Changed: createMarker function now works only local
    There is no createMarker-function at all (and I guess there won't be, would be nice anyway).

    I guess the enum-values in the config.bin and resource.bin are wrong and we therefore have those command menu-bugs (and pistol-bug).

    Other than this: The loading performance seems to have improved, it starts almost instantly (even vanilla OFP:R doesn't start that fast)

    EDIT: Further testing: "getMove" does not exist, but "AnimChanged"-event handler does work.
    Last edited by vektorboson; Jun 22 2011 at 21:00.

  8. #8
    I must be blind, but i can't find where it puts the "userinfo.cfg" and the user saved missions ? (Win 7).

  9. #9
    From what i read, Seven is basically Vista improved, so this may apply for you :
    http://forums.bistudio.com/showthread.php?t=69433

  10.   Click here to go to the next Developer post in this thread.   #10
    Oh yee who did not play OFP...

    In OFP and now CWA, user profile data is stored within the root installation folder rather than anywhere else. So in this case, you'll find your user profile data under:
    Code:
    ...\Bohemia Interactive\Arma Cold War Assault\Users

Page 1 of 16 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •