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Thread: ArmA 2 : OA Beta Build 82128

  1. #1

    ArmA 2 : OA Beta Build 82128

    New Beta Build up!

    Grab as usual @ : http://www.arma2.com/beta-patch.php

    Changelog :
    [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
    [81995] Fixed: AI planes were climing/diving wildly during formation flying.
    [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
    Greets
    Last edited by Dwarden; Jun 22 2011 at 19:17.

  2. #2
    I have been waiting for a new BETA as the last one had issues installing if I am right?.

    Any ways this looks great.

    Sorry what does this mean exactly?.

    Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.

  3. #3
    This version does not yet seem to have the simulation completely "disconnected" from the renderer, which seems to be the plan if I read Suma's blog post correctly.

    I still get only ~12ps in the "Benchmark 2" mission, which appears to be extremely limited by the simulation being coupled to the renderer. GPU usage is around 15% in that test. If everything goes to plan, I'd expect to see way higher framerates in that particular test. Maybe Suma can give us an overview which features are de-coupled from the renderer now and what to expect in the future. Last beta he mentioned that distant units were decoupled, I wonder how the status is in this version.

  4. #4
    CWR² Developer SaOk's Avatar
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    This new beta feels very smooth mostly, but e.g. in Feruz Abad I have much stuttering (when the nearby Anar is a lot smoother :S). It feels like the game draw too much objects around player (much more than before). I lowered view distance from 2100m to 1400m, but still heavy. It would be good if the amounth of objects would be connected to terrain or object detail setting. I have those at "normal", but still my HD6870 cant handle good big cities like the Feruz Abad.
    Last edited by SaOk; Jun 22 2011 at 18:22.

  5.   Click here to go to the next Developer post in this thread.   #5
    some crash cases might be fixed, but please keep reporting (same way as usual e.g. email or CIT) any crashes !

  6. #6
    WTF

    I am NOT running the latest BETA yet I am doing this with out it first to compare but I aint holding me breath with some kind of magical FPS increase tbh.

    I have just run Benchmark 2 and I am getting 1fps all the way through its taking ages it really is a slide show.

    I mean really this is on a Quad core.

    Q6700 @ stock
    ATI 4890 1gb @stock
    4GB ram
    etc etc

    Not the best rig ever but better than 1 FPS here is me settings.

    http://i55.tinypic.com/2enb9yc.jpg

    In E8 benchmark I get about 41 FPS

    I will get back on the diff with this BETA
    Last edited by stk2008; Jun 22 2011 at 19:34.

  7.   Click here to go to the next Developer post in this thread.   #7
    anyone else experiencing ^ above 1fps problem?

  8. #8
    Quote Originally Posted by Dwarden View Post
    anyone else experiencing ^ above 1fps problem?
    Please note this is not with latest BETA I am just trying it now.

    I tested it with out the BETA to get a good comparisons be right back with BETA results.

  9. #9
    Quote Originally Posted by Dwarden View Post
    anyone else experiencing ^ above 1fps problem?
    Nope. Getting 55fps in benchmark 1 and 21fps in benchmark 2 (this is with beta 82128).
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  10. #10
    Holy shit 21fps in be2 I know that peeps say they get a little lower in be2 as its taxing but to get 21fps that's awesome.

    Just looked at yo specs well that explains a lot :P

    ---------- Post added at 08:51 PM ---------- Previous post was at 08:45 PM ----------

    I have been a noob I had ACE running in the last test hence the 1fps real sorry.

    I have now gone back to VANILLA ARMA2+OA (this is with PMC and BAF) NOT USING BETA STILL.

    I now get

    VANILLA

    E8=39fps
    BE2=12

    OK with this BETA I GET

    E8=37
    BE2=11

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