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Thread: JdB Addon Releases

  1. #71
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by Matteo1944 View Post
    I've noticed that,but it doeant bother me,try to lower it for aprox. 10-20 cm...
    That would mean the floor of the boat is going to be submerged half the time. I remember making the decision to have it set a little higher than in real life so the floor is never submerged. CWA doesn't have simulation of watertight objects, so water is always going to come through if the memory points are too low, which isn't hard to do with a boat as flat-bottomed as the Higgins. Lowering the boat and having the floor submerged makes it look even worse than when it's a little too high, and if the floor of a real Higgins gets submerged, it's going to sink. The better looking choice of the two.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  2. #72
    Nice work on those addons!
    May I suggest making a thicker floor for Higgins? That way it would not be above water and no water would be visible inside the boat

    Icarus

  3. #73
    look here: link


    link
    "A single death is a tragedy; a million deaths is a statistic."
    -Joseph Stalin
    ...

  4. #74
    Gunnery Sergeant krzychuzokecia's Avatar
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    Wouldn't it work to have model in 0.00 LOD lower and model in view cargo LOD higher?

  5. #75
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by krzychuzokecia View Post
    Wouldn't it work to have model in 0.00 LOD lower and model in view cargo LOD higher?
    No, because when you look into the Higgins you'd still see the water inside.

    I just looked at the screenshots, and I've never seen it that high before. I tested on Desert Island, does it look the same on that?

  6. #76
    Quote Originally Posted by Matteo1944 View Post
    look here: link

    link
    I see that You are using WWIIMP by Reyhard with JdB higgins. That's reason of bugs. It's obvious to me....
    Bielow


    p.s
    Even if You replaced Rey's higgins with JdB You can still see that things. Both are different even after replace name of p3d.
    Last edited by Bielow; Apr 18 2012 at 16:58.

  7. #77
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by Bielow View Post
    I see that You are using WWIIMP by Reyhard with JdB higgins. That's reason of bugs. It's obvious to me....
    Bielow


    p.s
    Even if You replaced Rey's higgins with JdB You can still see that things. Both are different even after replace name of p3d.
    Thanks Bielow

    I do not fix mods that are using my content integrated into their mod. If you want it fixed in that mod, contact the author of the mod, in this case Reyhard.

  8. #78
    Thanks for your help! I shall ask Reyhard.....

  9. #79
    Second Lieutenant JdB's Avatar
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    Texturing is done*



    Also did a render with added effects for fun



    Might be a while before I get a chance to import it into O2.


    Since I'm at it I might as well post another picture, that of the M5 SPC in some of it's variations.

    Last edited by JdB; Apr 19 2012 at 23:29.

  10. #80
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by JdB View Post
    Might be a while before I get a chance to import it into O2.
    Hmm, quite ...

    My PC broke down and I've got to get a new system. All projects are on hold until then. Project files are regularly backed up so they are fine.

    Because of the same reason I can't post news on OFPr.info either

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