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Thread: JdB Addon Releases

  1. #1
    Second Lieutenant JdB's Avatar
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    Thumbs up JdB Addon Releases

    It wouldn't be OFP's 10th birthday without addons!

    Firstly the addon I made especially for the occasion, the OFP 20/10 and OFP Mk10 Mod.X weapons pack (*wink* *wink*).

    It consists of a large variation of a weapon based on the AOM 160. There are both civilian versions as well as Tacticool ones with interesting features. I included some screenshots so you can get an idea of the possible combinations (a full list is included in the readme as well as weapon and magazine names). The civilian version has an 18" barrel, the military version has either an 18" barrel (Mod.8) or a shorter 13" barrel (Mod.3).

    There are also several groups included. For more information on how to use the addon, please consult the readme.




    [Download JdB OFPmk10 weapons pack] (v1.0)
    OFPr.info mirror (Recommended)

    ---------------------------------


    The second addon is the Higgins LCVP I did for Invasion 1944 in ArmA1, and have backported to OFP (I made everything in third party programs). It has an animated ramp, can carry 18 soldiers and has a top speed of 22km/h like in real life.




    [Download JdB Higgins LCVP] (v1.1)
    OFPr.info mirror (Recommended)

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    The Ithaca 37 is one of the oldest shotgun designs in the world that is still in production. As usual there are several groups that use the weapons, and the archive contains an updated version of JdB_Ammoboxes.pbo. Firing a 12 gauge projectile, it comes in two variants, the civilian Ithaca 37 and the law enforcement & military version the Ithaca M37. Both can hold 5 rounds.
    There are 4 types of ammunition:
    - Buckshot; (simulated by using 10 round bursts, limited recoil and a very high firing rate per round, high dispersion and a high "cost" to prevent the Ai from emptying in under 2 seconds)
    - Slug; (an armor piercing projectile)
    - SABOT; (a specialist round used to extend the range of armor piercing projectiles fired from a shotgun)
    - Frag-12; (or as I like to call it, the "Bambi" round , high explosive fragmentation)




    [Download JdB Ithaca 37] (v1.0)
    OFPr.info mirror (Recommended)

    ---------------------------------


    The Walther P5 is a standard 9mm handgun that holds 8 rounds. The P5C is a slightly shorter version. It includes the usual detailed iron sight and custom inventory pictures as well as a working slide.

    For more information on how to use the addon, please consult the readme.




    [Download JdB Walther P5] (v1.0)
    OFPr.info mirror (Recommended)

    ---------------------------------


    Hesco Bastions are used all around the world to allow the rapid construction and solid protection of military bases. They are extremely common in Afghanistan with ISAF for example.




    [Download JdB Hesco Bastions] (v1.05)
    OFPr.info mirror (Recommended) - Outdated

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    Archived

    [D-Day 60th Anniversary Object Pack]
    [Info]

    ---------------------------------


    Long live the real OFP!


    Project status (last updated on: 08 Jan. 2013)

    M5 SPC:
    Model - Mapping - Textures - Lods - Config - Tested - Released

    Note: Asking for news won't work. When I have news, I'll post about it. Addons are done when they are done, and will be released when I think they are done. I appreciate any interest in my addons, but I can't set any deadlines for releases of information or addons, and cannot consider any requests for new addons either.
    Last edited by JdB; Apr 28 2013 at 16:36.

  2. #2
    Awesome! Thanks!
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  3. #3
    haha, nice one, I will download and test those

    So it seems that the weapons are modular? I need to try that ;D

    Thanks!

  4. #4
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by NacroxNicke View Post
    So it seems that the weapons are modular? I need to try that ;D
    Well no, for now you can only have whatever variant you selected in the mission editor. A script for removing/adding optics does exist, but I haven't looked at implementing it yet (and any possible problems), as I didn't have any time left.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  5. #5
    Congratulations mate! I see that You did like You told me sometimes ago

    Bielow

  6. #6
    Second Lieutenant JdB's Avatar
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    Thanks everyone

    I accidentally forgot to include the pbo that adds the ammocrate (filled with magazines). I updated the download so it's in now.

    If I do decide to update the weapons, I will try to add a script for (dis)mounting optics, and maybe the silencer as well if possible. Also a few more weapons crates with all of the versions in them, one for the civilian versions, one for the 13" ones and another for the 18" weapons.

    A variant of the LCVP with a machine gun mounted would also be nice ...

  7. #7
    Gunnery Sergeant krzychuzokecia's Avatar
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    JdB - is there any special occasion, because of which, you called this AOM 160 variants OFP 20/01 and OFP Mk10? Oh, wait...

    Nice play on their names

  8. #8
    Second Lieutenant JdB's Avatar
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    I've been informed by Matteo1944 that the ramp on the LCVP does not work. It used to work in 1.96, so I assume it got broken by 1.99, I've also noted some other changes that 1.99 causes to the addon. I needed a tutorial to get the ramp to animate, so I can't fix it as I have no idea why it isn't working.

  9. #9
    Cool releases, mate. I haven't noticed this page before, but now I see that most of the stuff can be used properly for a good portion of missions or simply to have fun.

    Congratulations, I think everyone's effort to support OFP after 10 years should be very appreciated. That's how things always works in community of most legendary and modable games.

  10. #10
    Second Lieutenant JdB's Avatar
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    Quote Originally Posted by Walter_E_Kurtz View Post
    Testing this in v1.96, the ramp does work. However, it can only be operated from the gunner's position; the Action Menu option does not appear for the driver or low number passengers. If the gunner is a subordinate, he can be ordered to open via the Radio menu (6 Action).

    Alternatively, a trigger or waypoint could be used. For a vehicle named landing_craft
    Code:
    (vehicle landing_craft) animate ["ani_ramp", 1]

    Also, given that the readme statesIt would have been slightly more friendly not to have compressed/encrypted the pbo, so that it can be previewed with PboX.


    Finally, I'm slightly bemused by the assertion that it has "No weapons or anything" since there is a gunner (albeit invisible, without a proxy) who can fire a MG from the bow.


    Time for a new version? Prod.
    Thanks for the input. I can't look at the files right now, but I am quite sure I paid specific attention to leaving out the gunner in the config. Must be an inheritance issue from the baseclass then. As for the ramp, first and foremost as an addonmaker, I want it to be usable from the driver's seat, maybe fixing the inheritance will get rid of that as well and give the gunner's control over the ramp over to the driver.

    When I last tested it before releasing, after I had already binarized the model, the driver was in control of the ramp. Maybe I used an older version of some file, although I paid specific attention to that as well ...

    People can look at the files, but that wasn't my primary concern, getting the addon to function as well as possible was, so I binarized it

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