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Thread: M109A6 Paladin v1.1 (UPDATED)

  1. #311
    lmao... another ACE request and he doesn't realize it's already ACE compatible.
    GD Mast

  2. #312
    Quote Originally Posted by GD Mast View Post
    lmao... another ACE request and he doesn't realize it's already ACE compatible.
    Im sure half of the people asking for ACE compatibility don't even know what that actually means :P
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  3. #313
    Quote Originally Posted by Sickboy View Post
    Im sure half of the people asking for ACE compatibility don't even know what that actually means :P
    Can we get ACE comp... Wait, what does that even mean? Is that were I put it in a mission while running ACE, and I use it effectively? Oh wait, in that case, that's the ONLY time I've used it. :P

  4. #314

    Wink

    Quote Originally Posted by NouberNou View Post
    It is ACE compat right now, and will be in ACE when we get some more stuff finalized.
    Nice stuff! but, Nou, plz change a sound of charging round )))
    because sounds like a street market

  5. #315
    Quote Originally Posted by J-Guid View Post
    Nice stuff! but, Nou, plz change a sound of charging round )))
    because sounds like a street market
    , another silly request (you've made sooo many since signing up). These guys are not a games company, they do it in their free time, have some respect.

    No need to change it SA/Nou/Rexe, its perfect how it is.

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  6. #316
    Quote Originally Posted by VIPER[CWW] View Post
    , another silly request (you've made sooo many since signing up). These guys are not a games company, they do it in their free time, have some respect.

    No need to change it SA/Nou/Rexe, its perfect how it is.
    These guys have done an awesome job on this, but it's not perfect by any means. (The Sounds, that is) So there's no reason to be so rude to some dude just making a suggestion.

    The sounds, specially for reloading, are an issue. They're usable, certainly. But when you reload, you get the sound directly taken from what sounds like the loaders compartment of one of these IRL, totally unedited. The problem with that is that you don't hear any hint of engine sounds up until this point. Then suddenly you hear some incredible loud engine noise cut in without warning, and as soon as the gun is loaded, it cuts right back out, even more unexpectedly.

  7. #317
    Master Gunnery Sergeant MavericK96's Avatar
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    I agree about the sounds, could be better. Not a huge issue but for realism's sake it could stand to have a sound with no background noise (i.e. engine, people talking, etc.).
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  8. #318
    well here you have a vid

  9. #319
    Quote Originally Posted by NoRailgunner View Post
    well here you have a vid
    That was the actual source used I think. It does say somewhere... "Sounds are WIP". The engine sound was an issue due to the fuel being removed, so there is no ongoing sound internally when deployed.

    I could use more COOL AWESOME sounds... but what's the point, I'm for realism not COD features. If you don't like it, soundmod it. The only sound that is finished somewhat are the externals, was waiting for later versions to fix internals when the fuel / no engine sound was worked around.
    Last edited by rexehuk; Aug 23 2011 at 17:29.
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  10. #320
    Rexehuk, really good sound reloading, but you need to filter a little bit. And also need to add a sound when the gun rotating, but without the fuel (in the unfolded state)
    When you add it to the ACE? ?

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