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Thread: M109A6 Paladin v1.1 (UPDATED)

  1. #1

    M109A6 Paladin v1.1 (UPDATED)

    UPDATE! UPDATE!




    M109A6 - Version 1.1

    Thank you to everybody who has downloaded the mod so far, we hope you have enjoyed it. We tried to release it with no bugs, alas we failed like human beings, so as a present you can now have it with no bugs . This is not the final release, we do have a few little plans down the road still to come.

    Changelog
    • Fixed EXCALIBUR locality issue for ShotRocket
    • Fixed NO FUEL issue
    • Fixed UNLIMITED AMMO bug on gunner control page
    • Changed CLR button usage in FCS (See manual > Page 33)
    • Added manual LAY (Use arrow keys in gunner position) (See manual > Page 33)
    • Added Gunner ability to enable/disable travel lock for the turret
    • Added Maptools V1
    • Added 6400 MIL compass (Optional PBO)
    • Some sound improvements
    • Manual has been updated


    Maptools & Compass are automatically turned off when using ACE, so no worries about it overwriting ACE content etc.

    Downloads: VERSION 1.1

    Havoc Company - http://www.havoc-company.com/downloa...109A6_V1.1.rar

    SPAFF - http://213.239.206.79/alex/SNR_M109A6_V1.1.rar

    RacerIV - http://raceriv.com/arma2/SNR_M109A6_V1.1.rar

    Also available on SixUpdater


    ----------------------------------------- ORIGINAL POST FOLLOWS ---------------------------------
    Its time to let him out...the Big Brother is here.



    RELEASE VIDEO

    MEDIA
    http://i61.photobucket.com/albums/h7...0-56-27-39.jpg
    http://img839.imageshack.us/img839/4247/paladin2rob.jpg
    http://img705.imageshack.us/img705/2889/locktz.jpg
    http://img194.imageshack.us/img194/4779/54494629.jpg

    Version 1 - What's included
    - M109A6 in desert paint (BLUFOR>US>Armor>M109A6 (D))
    - Number of FAPPs

    Features:
    - Very powerful FCS and gunner controls
    - Realistic model
    - Custom sounds
    - Custom effects
    - Custom animations

    DOWNLOADS

    HAVOC-COMPANY
    RACER IV
    TEAM SPAFF
    armed-assault.de
    MODDB
    armedassault.info

    FAQ

    Q: How does it work?
    A: Read the manual! Oh yeah and some operation videos will be made soon

    KNOWN ISSUES

    1. Due to shotRocket not propagating fired event handler to all users, the Excalibur rounds will produce only local effects (sound and smoke).

    2. Sometimes the m109a6 starts shaking a little for no reason. Solution: get into driver's seat and move an inch. We are trying to locate the cause.

    3. Sometimes disengaging driver lock does not return the fuel.

    CREDITS

    Soul_Assassin
    NouberNou
    Rexehuk

    Special thanks to:
    Lincks
    Ballistic09
    wld427
    Tankbuster
    Hellfire257
    IronWardog
    WA Lancer
    Kassared
    Impulse 9
    Krause
    ArmyGuy
    jackal_
    Azzwort

    LICENSE
    Creative Commons Attribution-NonCommercial-NoDerivs
    CC BY-NC-ND

    Last edited by Soul_Assassin; Jun 30 2011 at 21:47.

  2. #2
    First Lieutenant Manzilla's Avatar
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    Wicked! Thanks.
    (God damn bananas..... again)

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  3. #3
    Nice one, Congrats on the release!

    because you didnt say first, I get to say 2nd!

    After a quick playtest and quicker read of the document. my rounds are no where near the grid entered, more than likely my own doing.

    But i didn encounter the fuel not returning after disengaging the driver lock.
    Another thing i found is that even though there is no fuel and the engine is off, moving the mouse still makes the tracks move in opposite directions from each other, aka spinning around. I know tracked vehicles can do this, But the bug is them moving at all when engine off/no fuel


    Great addon though, Im sure it will be well recieved within the community.

    Psssk, Whats next? :-P
    Last edited by CannonousCrash; Jun 21 2011 at 23:57.
    After becoming a Liberated Guerilla, I have now found peace and serenity with all that is.

    The moment when you check the BIS forums and realise Rock hasnt updated his Tornado thread :-(

    Arma 3 Multiplayer Clan

  4. #4
    Sergeant
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    Thankyou.

  5. #5
    • the firing of animals is strictly prohibited.
    damnit!

  6. #6
    Been looking forward to this


  7. #7
    Quote Originally Posted by _S2_ View Post
    damnit!
    Kudos for reading the manual . I did put a few of those in to see if people skipped them all.

    Hope you enjoy.
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  8. #8
    We were planning to release with this including my NATO 6400 mil compass. If you are playing with this with out ACE I recommend you download it from my signature, as some of the mil inputs are done with the 6400 mil compass and not the 1982, somewhere in the iron curtain 6000 mil russian compass that the US decided to use in ArmA2.

  9. #9
    Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2
    Dco 1-502INF 101st Airborne (RET)

    http://pracs.rkslstudios.info/

  10. #10
    Chief Warrant Officer Soul_Assassin's Avatar
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    Author of the Thread
    Quote Originally Posted by wld427 View Post
    Conratulations on the release! I had a great time in the beta testing. Took a few tries to get the rounds on target but once you do it has to be the single deadliest weapon available in arma2
    Thank you! And thanx for the testing

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