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Thread: Community Feedback Thread - TOH:CP

  1.   Click here to go to the next Developer post in this thread.   #461

    Cool Take On HUD

    Quote Originally Posted by BoneBoys View Post
    Also I have no HUD elements what so ever, I'll see about that later, its probably my difficulty settings.
    If that means you're totally lacking analogue gauges, hints, weapon infos, chat areas etc., could you please help us by trying one of following procedures?
    * How does it looks like when you go to Options > Game Options > Interface Layout? What happens if you press Delete to restore defaults and restart the game?
    * What happens if you delete your profile (*.ArmA2OAProfile file in "Documents > Arma 2" or "Documents > ArmA 2 Other Profiles" if you're not using default profile) and start the game? Will HUD be ok?
    * Could you post content of your *.ArmA2OAProfile file here? Use SPOILER tags to hide it so it won't make the page incedibly long.

    If that means you only cannot see cursors, action and all the other stuff which used to be green (or white in previous CP):
    * Go to "Options > Game Options > Interface Colors", select "Ingame" and check what is current color of "Active Eleements" (selected by default in listbox). It should be 0%, 100%, 100%, 80%, with preset "Digital Blue" selected. If "Alpha" is 0%, it would explain why you cannot see any HUD (and it would make me wonder why the hell it happened ).
    * Same as above, could you post content of your *.ArmA2OAProfile file here (before changing anything in options)?
    Last edited by Moricky; Aug 21 2011 at 08:37.
    Alpha is alpha.

  2. #462
    Quote Originally Posted by Gaia View Post
    If that means you're totally lacking analogue gauges, hints, weapon infos, chat areas etc., .......................

    If that means you only cannot see cursors, action and all the other stuff which used to be green (or white in previous CP...............................

    With my a2oa profile, this iteration of the CP none of the HUD is working regardless of the difficulty setting (don’t know about the analogue gauges as i cannot remember how i turned them off in the first place!) but i fly using the 3d gauges anyway.

    if i delete my a2oa profile so the game makes a new one next time it starts then only part there in game is then the analogue gauges and the crosshair the rest of the HUD is missing.

    Spoiler:
    Last edited by b101_uk; Aug 21 2011 at 19:31. Reason: updated ArmA2OAProfile

  3.   Click here to go to the next Developer post in this thread.   #463

    Take On Uncertainty

    Quote Originally Posted by b101_uk View Post
    none of the HUD is working regardless of the difficulty setting
    To prevent misunderstandings, what exactly you call HUD?

  4. #464
    the new shadow slider isnt working (still reset to minimum). The new settings for cloud detail also. But the new slider for wind speed works, on max the heli is now like a wild horse
    system specs:
    Spoiler:

  5. #465
    Quote Originally Posted by JumpingHubert View Post
    the new shadow slider isnt working (still reset to minimum). The new settings for cloud detail also. But the new slider for wind speed works, on max the heli is now like a wild horse
    I can confirm shadow distance slider, but it was said that cloud detail slider is not working due to lack of volumetric clouds in CP...
    CPU: Intel Core 2 Quad Q8300 @ 3.4GHz | MB: Asus P5Q SE2 | RAM: 4GB Kingston HyperX @ 900MHz CL5
    GPU:
    Asus GeFroce GTX560Ti DirectCUII @ 900/1100 | PSU: OCZ SXS 600W | Saitek X52 Pro

  6. #466
    Quote Originally Posted by Gaia View Post
    If that means you're totally lacking analogue gauges, hints, weapon infos, chat areas etc., could you please help us by trying one of following procedures?
    * How does it looks like when you go to Options > Game Options > Interface Layout? What happens if you press Delete to restore defaults and restart the game?
    * What happens if you delete your profile (*.ArmA2OAProfile file in "Documents > Arma 2" or "Documents > ArmA 2 Other Profiles" if you're not using default profile) and start the game? Will HUD be ok?
    * Could you post content of your *.ArmA2OAProfile file here? Use SPOILER tags to hide it so it won't make the page incedibly long.

    If that means you only cannot see cursors, action and all the other stuff which used to be green (or white in previous CP):
    * Go to "Options > Game Options > Interface Colors", select "Ingame" and check what is current color of "Active Eleements" (selected by default in listbox). It should be 0%, 100%, 100%, 80%, with preset "Digital Blue" selected. If "Alpha" is 0%, it would explain why you cannot see any HUD (and it would make me wonder why the hell it happened ).
    * Same as above, could you post content of your *.ArmA2OAProfile file here (before changing anything in options)?
    1: It looks as if it works. I can move the different elements and press Enter to set, go to game = no hud elements/ press delete, everything finds its default position but nothing shows in-game.

    2: I am using a seperate profile for ToH. When I use my default profile the result is the same/ no hud elements. I will create a new profile to see what happens and or delete my ToH profile.

    I can see the interactive stuff (lights/ battery switches on and of) using the default settings 0%, 100%/100%/80%.

    Spoiler:


    Hope that helps.
    The only thing that I have done differently was to use the uninstall exe. to remove the last beta.
    I will re-install just to check if this is not the cause of the problem...

    Thanks.

    ---------- Post added at 01:26 PM ---------- Previous post was at 01:03 PM ----------

    EDIT::
    RCTL H fixed it.
    Seems my HUD was set to off...
    I'm a lot happier now.

    Can we move on to the TrackIR problem please.
    Last edited by BoneBoys; Aug 21 2011 at 13:31.

  7.   Click here to go to the next Developer post in this thread.   #467

    Cool Take On Hope

    Quote Originally Posted by BoneBoys View Post
    RCTL H fixed it.
    Seems my HUD was set to off...
    I'm a lot happier now.
    Does that mean that everything's visible and changing positions in 'Interface Layout' affects element's positions after restart?
    If so, you cannot imagine how much happier I'd be

  8. #468
    Quote Originally Posted by Gaia View Post
    Does that mean that everything's visible and changing positions in 'Interface Layout' affects element's positions after restart?
    If so, you cannot imagine how much happier I'd be
    Yes, even better,
    I have toggle HUD (RCTL H) set to one of my Joy buttons, I did not have to restart, just toggle off and then on, thats for teh flight dials, alt/speed etc.

    I have not repositioned any other elements at this moment.

    What a way to pass a Sunday afternoon, I was planning on having a little snooZZzzze.
    Got any tricks to get TrackIR working ?
    Thanks...

  9. #469
    Quote Originally Posted by Gaia View Post
    To prevent misunderstandings, what exactly you call HUD?
    I would call the “HUD” the formerly green then white heading scale, radio altimeter (high above AGL) and the speed (normally grouped around the top centre edge of the screen) also perhaps the visual indicator for the collective application (top left edge of the screen), none of the above work or they have defaulted to “off” between this and the last iteration of the TKoH CP with seemingly no key combination to turn them on/off (regardless of difficulty setting.)

    If you use “other vehicles” in TKoH CP you do get their respective HUD (speed & condition/fuel/etc).

    The analogue gauges do turn on/off with the “RCtrl + H” (I would call this a panel not a HUD as it’s err mimicking the/a gauge panel)

    “J” toggles the “task info” part of the in game UI

    The compass, watch, GPS all toggle etc with their respective buttons.

    Wile you’re here and looking and as its related to gauges, are there plans to add the second short fat “NR” needle (inner scale of rotor RPM) above the current longer thinner “N2” needle (high pressure stage outer scale % RPM) on the 3d cockpit combined “NR & N2” gauge – one of the most important gauges? (FYI: N1 is the low pressure stage)

  10. #470
    Latest build feels really really nice to fly. Great changes. I like the enhanced UI as well, but haven't played around with moving anything yet. Great work guys, October can't come fast enough!

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