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Thread: Community Feedback Thread - TOH:CP

  1. #381
    Quote Originally Posted by DnA View Post
    Do you have auto-trim enabled? Check your Options > Difficulties and try disabling it.
    Thx for your answer. I ever fly with default veterans settings and auto-trim is off. I rechecked it today and yes Torque-Induced Yaw is there, but I thought I would need to give left pedal while take off. In the previous versions I would need to give left pedal immediately after the skids are off the ground. I just wondered, it may be the realistic behavior now...
    R22 pilot
    SYSSpecs: IntelC2Q9650|AsusP5QSE|4GB RAM|ZOTAC GX570|Win7 64bit|TrackIR5|TM HOTAS Warthog (04671)/Saitek Pro Pedals

  2. #382
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Quote Originally Posted by OMAC View Post
    After you land, shutdown everything (throttle off), and get out, the copter is still making a turbine sound. What is that?
    Yep, getting the same. If you jump in and out of the heli again it is gone.



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  3. #383
    Quote Originally Posted by EagleEye[GER] View Post
    Thx for your answer. I ever fly with default veterans settings and auto-trim is off. I rechecked it today and yes Torque-Induced Yaw is there, but I thought I would need to give left pedal while take off. In the previous versions I would need to give left pedal immediately after the skids are off the ground. I just wondered, it may be the realistic behavior now...
    I confirm that, need left feet (in this case) when lifting collective, not the case here on normal going to hover, Torque Induced Yaw present only on large increase of torque here in preview

  4. #384
    Sorry if this was mentioned before or is WIP:
    I don`t need more Collective and Torque (Torque around 18 percent) to lift up with 3 passengers (Euro Man) on board, than with pilot only. Is this correct?

  5. #385
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Forgot to mention, is it possible to extend the custom UI colour over into the crosshairs and switch icons etc.
    One of my biggest pet hates is that you can never see the green icons etc thanks to being flying/driving/running over grass or woodland.
    It is nice to see them, especially when using TrackIR as you can lose your reference point to centre and it is a bugger to see your location marker, resulting in having to tilt your head right back or to the side to see the arrow and line yourself up with it.

  6. #386
    Quote Originally Posted by EagleEye[GER] View Post
    Sorry if this was mentioned before or is WIP:
    I don`t need more Collective and Torque (Torque around 18 percent) to lift up with 3 passengers (Euro Man) on board, than with pilot only. Is this correct?
    I think a bunch of things are still WIP. Feeling the FM and keep reporting things should be good for BIS (and us ).


  7. #387
    Yeah noticed the battery sound thing myself. Exiting chopper wile running (battery off) and walking away from it, the battery sound was still going.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #388
    83006 is much better for the deadzone (but see this thread for problems with sensitivity). Unfortunately the graphics performance seems to be terrible compared to the previous version I'm getting continual stutter as I fly over Zargabad.
    Author of PVPmissionWizard ArmA2FPSAnalyser AddonChecker and ... squint

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  9. #389
    i get stange landscape flashing from black to what look likes flir to what look slike pure texture no lighting when flying at night.

    also confirm a noticeable stutter,

    but even so damn hell it is so very enjoyable to fly with the lack of deadzone and joystick settings! awesome

  10. #390
    Thanks BIS i'm kind of getting addicted to this FM, so much so that my first ever HOTAS purchase is becoming very likely.
    IMO it's the only FM for a helicopter that i really felt connected to, it's not just the FM it's self.. ambient, engine & interior sounds really add a lot of immersion in other words the little touches are really appreciated for a long time helicopter enthusiast. Keep tweaking!

    Also, if the ability to control/manipulate characters & crew etc is the case for TOH? (i presume yes?),
    this feature alone put's it ahead of the other benchmarks eg: Xplane, Blk Shrk, FSX, Janes series etc
    Sure it might be irrelevant to the die hard 'sim' type, but in terms of overall game-play (storytelling) it counts a lot towards immersion. Static characters just don't cut it!

    I don't think there's been a 'serious' attempt by any dev to incorporate a 'dedicated' realistic FM be it fixed or rotary and coupled it the physical character attributes of a FPS environment?
    Just another reason why i support BIS in it's attempt to provide the complete and long awaited dedicated helicopter simulator and all it's likely practical applications.

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