SYSSpecs: IntelC2Q9650|AsusP5QSE|4GB RAM|ZOTAC GX570|Win7 64bit|TrackIR5|TM HOTAS Warthog (04671)/Saitek Pro Pedals
Sorry if this was mentioned before or is WIP:
I don`t need more Collective and Torque (Torque around 18 percent) to lift up with 3 passengers (Euro Man) on board, than with pilot only. Is this correct?
Forgot to mention, is it possible to extend the custom UI colour over into the crosshairs and switch icons etc.
One of my biggest pet hates is that you can never see the green icons etc thanks to being flying/driving/running over grass or woodland.
It is nice to see them, especially when using TrackIR as you can lose your reference point to centre and it is a bugger to see your location marker, resulting in having to tilt your head right back or to the side to see the arrow and line yourself up with it.
Yeah noticed the battery sound thing myself. Exiting chopper wile running (battery off) and walking away from it, the battery sound was still going.
Carl Gustaffa - left this game due becoming Steam Exclusive
83006 is much better for the deadzone (but see this thread for problems with sensitivity). Unfortunately the graphics performance seems to be terrible compared to the previous version I'm getting continual stutter as I fly over Zargabad.
i get stange landscape flashing from black to what look likes flir to what look slike pure texture no lighting when flying at night.
also confirm a noticeable stutter,
but even so damn hell it is so very enjoyable to fly with the lack of deadzone and joystick settings! awesome
Thanks BIS i'm kind of getting addicted to this FM, so much so that my first ever HOTAS purchase is becoming very likely.
IMO it's the only FM for a helicopter that i really felt connected to, it's not just the FM it's self.. ambient, engine & interior sounds really add a lot of immersion in other words the little touches are really appreciated for a long time helicopter enthusiast. Keep tweaking!
Also, if the ability to control/manipulate characters & crew etc is the case for TOH? (i presume yes?),
this feature alone put's it ahead of the other benchmarks eg: Xplane, Blk Shrk, FSX, Janes series etc
Sure it might be irrelevant to the die hard 'sim' type, but in terms of overall game-play (storytelling) it counts a lot towards immersion. Static characters just don't cut it!
I don't think there's been a 'serious' attempt by any dev to incorporate a 'dedicated' realistic FM be it fixed or rotary and coupled it the physical character attributes of a FPS environment?
Just another reason why i support BIS in it's attempt to provide the complete and long awaited dedicated helicopter simulator and all it's likely practical applications.