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Thread: Community Feedback Thread - TOH:CP

  1. #11
    At when can we expect the release of com. preview?
    Helicopters don't fly, they just subdue the air.

  2. #12
    Gunnery Sergeant OChristie's Avatar
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    Apparently it is supposed to be released today, but as of yet, nothing

    But, when it is available, it will be here:

    http://takeonthegame.com/download/community-preview/

  3. #13
    Quote Originally Posted by SmukY View Post
    At when can we expect the release of com. preview?
    Read this

  4. #14
    Yeah, I know and thanks anyway. It came up after hour and half after my post

  5. #15
    Oh, that was difficult. As soon as I take auto hover off, the helicopter starts spinning out of control, and I can't find any way of stopping this. Any helpful tips on how to fly this thing would be most welcome!

  6. #16
    Quote Originally Posted by Johan S View Post
    Oh, that was difficult. As soon as I take auto hover off, the helicopter starts spinning out of control, and I can't find any way of stopping this. Any helpful tips on how to fly this thing would be most welcome!
    I haven't tried it yet, but it sounds like you need rear rotor control.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

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  7. #17
    Turn on the auto trim.

  8. #18
    Quote Originally Posted by Johan S View Post
    Oh, that was difficult. As soon as I take auto hover off, the helicopter starts spinning out of control, and I can't find any way of stopping this. Any helpful tips on how to fly this thing would be most welcome!
    You need to counter-act with your rudder controls, same buttons as in Arma.

    It was poorly done in my opinion, because unless you have pressure based buttons/axis and not just a "normal" button, the rudder won't be perfectly controlled. I did not check to see if there was any setting to change this however.

    The first thing I noticed when I started the preview scenario, was that the pilot is in the wrong seat. Yes, you can fly choppers from both seats, but if there is only one pilot, they are flown from the right-hand seat.

    I never understood why in Arma, Black Hawks were flown from the right-hand seat, but little birds from the left for example.

    The flight-model was.. interesting, it felt a bit sluggish, and you need a pretty sensitiv joystick to fly it well, my joystick has fairly big dead-zone, for my taste anyway. I fly helicopters in FSX so I'm fairly demanding when it comes to my joystick.

    Quote Originally Posted by SmukY View Post
    Turn on the auto trim.
    I did not actually try the trim, but the real-life trim does not trim the rudder, it trims the cyclic.

    I was also a bit disappointed that the start-up procedure was so automated..

    This said, I will try the final version before deciding wether it is worth it.
    Last edited by Mavericko; Jun 24 2011 at 11:17.

  9. #19
    I did try to counteract it with the rudder controls, and while it helped, it was not enough to gain control. Also, as far as I remember, when I looked in the action menu, the auto trim was on.

    But I'm sure the solution is just to keep trying and getting more training/experience. I think it's a good sign that you can't just jump in and start flying. You can't do that in real life, so if you can do it in a game then it is obviously very simplified and not very realistic.

  10. #20
    Currently the keyboard throttle is way too insensitive. It can result in crashes when you're landing but you can't increase collective in time.

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