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Thread: Community Feedback Thread - TOH:CP

  1. #451
    Me like the new audio sample for coms, if the rest of the game reflects this level of quality it's sure to be the winner we all hope it to be.
    Would like to hear more situation perspective audio to reflect human emotion.. panic, frustration, urgency & danger.
    eg: during a police chase, the coms from ground units you will hear in the background sirens, engine revving, tyres squealing, gun shots or during fire fighting /EMS jobs - machine noise, PA announcements, panic, off the cuff comments personal opinion and judgement (relative to situation unfolding). The objective being to be more connected to whats happening on the ground, to be more invested in the game play and increase the immersion factor.

    After watching some of the vids from E3, i hope more than ever that BIS seriously consider keeping the animation of the pilots and crew in the cockpit. I know this feature has yet to be confirmed but please-please BIS do not compromise on this. I am aware the main argument against this is that the pilot animation obstructs the view of the instruments & controls (i beg to DIFFER! - i see everything just fine thanks).
    Yeah this was the kind of thing i was wanting BIS to break the rules on with regards the STERILE & LIFELESS! traditional simulator cockpit view (we already have enough clones of MSFS etc).
    BIS you can set some new benchmarks by not following the crowd here, yeah sure maybe not a major priority in the bigger picture, but the little touches(?) can be defining for sure, i think this and the other proposed features is what will separate you from the rest and could be another aspect to keep the player engaged.
    Personally i like seeing the pilots legs, knees, arms and hands moving not some ghost in the machine.
    For the simulator purists maybe a transparency option or option not-to could be included?

    Also the icing on the cake for me if all expectations are met? would be the ability to replay the last 30sec - 1minute of flight time to evaluate landings and approaches, would like to see x3 fixed LZ cameras (random select for proximity) and free look 1st/3rd person view, zoom enabled.

    *Mission want - x8 helo's with buckets & 737(AI) working together in co-op to fight major fire ripping across country, a nuclear power-station & towns in its path, 1hr to co-ordinate rescue evac and contain fire.
    From the air roadblocks, flashing lights & medical teams can be seen & constant chatter, weather updates on comms. Reputation and exp points will be the reward.
    Last edited by EMann; Aug 17 2011 at 10:28.

  2. #452
    Does it normal that chopper is constantly seeking to lurch right and back without any wind?

    Very nice flying model, happy to see it in A3 btw

  3. #453
    Anyone have success with todays 83836? I'm just crashing out on the loading screen, although I may have quite fragmented memory.

    Edit: Nevermind. Appears it one of either of these that caused the crash:
    -nosplash -world=Utes -skipIntro
    Last edited by CarlGustaffa; Aug 19 2011 at 14:33.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  4. #454
    Works for me...
    CPU: Intel Core 2 Quad Q8300 @ 3.4GHz | MB: Asus P5Q SE2 | RAM: 4GB Kingston HyperX @ 900MHz CL5
    GPU:
    Asus GeFroce GTX560Ti DirectCUII @ 900/1100 | PSU: OCZ SXS 600W | Saitek X52 Pro

  5. #455
    Works for me with -nosplash

    But "-skipIntro" caused an error during the loading screen.

  6. #456
    Hmmm, TIR5 don`t recognise build 83836 (second Led don`t light up). Is there a way to enable it manualy? Checked it with Arma and it works.
    Last edited by EagleEye[GER]; Aug 19 2011 at 20:04.
    R22 pilot
    SYSSpecs: IntelC2Q9650|AsusP5QSE|4GB RAM|ZOTAC GX570|Win7 64bit|TrackIR5|TM HOTAS Warthog (04671)/Saitek Pro Pedals

  7. #457
    same problem here, trackIR3, newest software, gamelist updated.
    system specs:
    Spoiler:

  8. #458
    It also seems that 2 of any 3 passengers who start off a mission as “in cargo” do not load and are just left standing by the helicopter and also won’t follow orders to get in (won’t follow any orders), while the 3rd passenger who dose start in the helicopter will follow orders.

    However if you assign a “get in” WP etc method (passengers start outside the helicopter – not part of the player group) or have them all start outside then given them an order to get in (in players group) they will correctly get in.

  9. #459
    Master Gunnery Sergeant Liquidpinky's Avatar
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    TrackIR 5 not working like the others above.
    The UI position deosn't get on very well with my Triple monitor NVIDIA surround set up either, the elements once positioned relative to the centre monitor and saved are then placed on the monitor to the right instead. Luckily resetting to defaults at least centres it all again.



    The Dummehs guide to running Arma2 within a RamDrive or on multiple HDDs
    Spoiler:

  10. #460
    Same here: TrackIR 5 not working.
    Have tried a few tricks to get it working without success.

    I didn't realise that I was so dependent on the darn thing.

    Also I have no HUD elements what so ever, I'll see about that later, its probably my difficulty settings.

    Thanks...

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