Code:
class Missions
{
class Takistan Heavy Resistance
{
template = "WarfareV2_069LiteCO.Takistan";
difficulty = "regular";
};
class Params {
class aiGroupSizeAI {
title = "$STR_WF_Gameplay_GroupSizeAI";
values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100};
texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"};
default = 10;
};
class aiGroupSizePlayer {
title = "$STR_WF_Gameplay_GroupSizePlayer";
values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100};
texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"};
default = 12;
};
};
Would that then work? Or i need to create some additional file and stuff? I mean... would that succesfully overwrite the parameters in the parameters file in the mission's .pbo file?