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Master Sergeant
Co34 Spicy Domination 2 +BAF (Bootsy edit)
I recently have edited the great domination mission and spiced it up a bit and added BAF content and some other stuff. Thought I might as well share it with the public
All credits goes to Xeno of course for creating Domination, I just did some minor editing.
Whats different?
Well, I always thought that it was a bit to safe in between ao's and side missions. There were no enemy troops patrolling Takistan outside of mission area's. I have added opfor armored, motorized and air patrols over the entire map that will engage you if you are spotted. You may encounter tank platoons, gunships, UAZ's and fighter jets outside of mission areas so you have to be alert and ready for combat at all times now.
The added AI does not influence the main and side missions. It is not necessary to engage them to capture towns and completing side missions unless they are located inside an active ao.
To compensate for the extra opfor resistance I have added armored vehicles, choppers and jets at the HQ (+ more vehicles like ATV's etc), made new playable teams (includes BAF engineer team, US pilot team). All added vehicles will respawn at base if they are destroyed or left abandoned after 5 minutes.
I have added custom ammo boxes at the base that contains most weapons. The boxes will be refilled every 5 minutes. In front of the ammo crates there are many coyote backpacks. The player will be able to save his gear loadout at the crates. The player will also be able to heal himself with bandages 3 times during the missions when he has 0.5 damage or more.
I have added also a few friendly AI AA units at the base, a strong point and added some sounds and props on the base.
Added vehicles at base:
Apache x1
A-10 2x
Jackal x1
Wildcat x1
ATV x4
Abram/tusk x4
Linebacker x1
Bradley x1
Warrior x1
Hmmv x4
M270 MLRS x1
Added opfor patrols:
Tank platoons (mix)
APC's
UAZ's
L-39ZA's
MI-8's
I haven't played my edited version on a full server yet, but so far as I have tested the added content it definitely makes things more interesting. A pilot really has to know how to do evasive maneuvers to keep his chopper/plane in one piece otherwise he will be toast in no time. Same for the ground troops, You can not blindly walk/drive around outside of ao's now without being engaged by a tank on a far hillside or a gunship etc. 
Anywho I like it spiced up a bit and with extra firepower at the base, hope you do too. 
Download:
http://www.2shared.com/file/jGqwWeYl...West__B00.html
Armaholic mirror:
Spicy Domination 2 +BAF (Bootsy edit) Co-34 (@)
Update:
After playing my edited version on a dedicated server a few times I have decided to edit it some more. The added opfor did make it more interesting, but was not an extra challenge enough yet. So I have changed the added AI, gave them new patrol routes and gave them more fire power. I have also decorated the base more, added new teams, vehicles and added some friendly AI in an animation loop to enhance the atmosphere a bit.
The new Bluefor teams are:
BAF tankbuster team
BAF engineer team
BAF fireteam
2x US infantry teams
2x forward air controlers
US pilot team
Added opfor patrols:
Heavy armor groups
SU-34 squadrons
L-39ZA squadrons
MI-8 squadrons
On the base I have added 2 F35B's to give you a fair chance against the nasty opfor jet fighters 
New version download:
Armaholic mirror (v.1.21):
Spicy Domination 2 +BAF (Bootsy edit) Co-34 (@)
Last edited by B00tsy; Jun 24 2011 at 12:44.
Reason: link
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Banned
I'll give it a try, thanks. Dom remains one of my favorite time killers.
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Master Sergeant
Cool, let me know if the added AI is enough of a challenge. Otherwise I will add some more or make them respawning
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Master Sergeant
Bumping the topic because I have released a new update. See 1st post
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Trying it out to.
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Master Sergeant
Cool 
I played it several hour now and it is pretty nasty. Setting domination to not random AO's works best with this version (I use west start). Getting to an ao at opposite side of the map with a chopper requires luck and skill
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Sergeant Major
Played 1.10 on [ADO] dedicated server with my Team. The mission is nice but :
- can't recruit AI,
- can't get F35
- many misplaced or missing objects in the south part of main Base
The mission is very hard to play but run quite easily if MRLS is used, need some tweaking for a moderate use of arty.
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Master Sergeant
Hi, I have edited it more, the latest version you can download at armaholic (v.1.21) which includes the F35B's.
What do you mean with missing objects? I have left the original dom more or less unedited, just added stuff on top of it. It is possible that the new added BAF teams can't recruit, haven't tested that to be honest, never use AI recruiting myself. You sure you turned recruiting on in the settings?
Ohh and the latest version is even more hardcore on some parts of the map, You really need some players with stingers or good pilots with the added opfor jets patrolling the map
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Sergeant Major
There is probably something wrong on the links on 1st post.
With 1st link I am getting 2011-06-19 version
With Armaholic links I am getting 1.1 version
Missing objects : some sand wall pieces for some of them are flying.
Misplaced objects : net over AA pod killing the AI, tents messed up with buildings.
Last edited by Old Bear; Jun 24 2011 at 13:11.
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Master Sergeant
Armaholic should have the latest version it is just named 1.1 on the page, Big updated it for me.
Just in case, here is the latest version:
http://www.2shared.com/file/QPgcY0Cm...it__121Ta.html
I will have a look at the added decoration, did not notice inconsistencies with the sandwalls, do know what you mean now with the AA pod, will fix that with the next patch. meanwhile there are some other added AI AA pods on the base to compensate for the south end of the base.
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