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Thread: Forced Ejection?(behind enemy lines?)

  1. #1

    Question Forced Ejection?(behind enemy lines?)

    Hello, altough I'm An Active arma II player, i'm new to this fórum, and I got some questions about a mission i'm trying to make.
    I'm doing a mission where I respawn inside An a10 or harrier(av8b), and have to bomb a location. Right before I enter the área where I must bomb(i will insert a trigger around the town), I want my plane to be hit, and Im forced to eject. I don't know If I can be hit by A AA gun bomb and survive, thats why i'm thinking in forcing the ejection, and right after this, i would placê a setdamage 1 trigger to blow up the plane, so it would look like it had been hit by a missile. I can't figure out how to force the player out of the vehicle with a trigger or waypoint in mid air. Also, I want the player to be ejected in halo jump, not with the parachute open. I can figure out how to make The halo jump part(freefall), but the forced ejection I don't, any suggestions? I'm a Newbie in terms of arma II mission edition(altough I know the basics and Stuff).
    Sorry for my english, i'm from Brazil
    Last edited by Carcass666; Jun 18 2011 at 16:05. Reason: IPhone autocorrection

  2. #2
    Warrant Officer Demonized's Avatar
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    name your plane, then in the planes init place:
    Code:
    this setCaptive true;
    place your AA gun of choise name it, and place this in its init:
    Code:
    this doWatch planeName;
    now in your trigger place this:
    Code:
    planeName setCaptive false;
    AAGunName doTarget planeName;
    _null = planeName spawn {
    	waitUntil {!canMove _this};
    	[player, ((getPos _this select 2)+2)] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";
    };
    this should make aa target you once you activate the trigger, and shoot when ready, and when plane cannot move, (damaged, cannot fly anymore) you will auto halo from 2 meter above the plane.

    play around with it and look up commands on wiki if you need to change something.
    My scripts:
    Spoiler:

    what to do when posting any kind of code dammit!!

    Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

  3. #3
    Rookie
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    Jun 18 2011
    Location
    Brazil
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    Author of the Thread

    .

    I tried it, but it looks like i'll never halo, any command that once I get hit I jump?

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