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Thread: R.S.L.O.: Riouken's Selectable Load Outs - User Configurable

  1. #1

    R.S.L.O.: Riouken's Selectable Load Outs - User Configurable

    RSLO: Riouken's Selectable Load Outs ver 2.3

    First of all let me put out a big Thank you to several people, without them I would not have been able to complete this.

    Demonized - Thanks for the help with scripts and Ideas from your loadout script.

    Sickboy - Thanks for help with the config files and the userconfigs. Also Thanks for what you do with CBA,Six,ACE etc..

    Robalo - Ideas for improvements to RSLO and helping with errors.

    My own 15thMEU(SOC) unit - Thanks to everyone for helping me test this and work through the bugs.

    Updated to version 2.0

    I have created a user configurable loadout addon. My plan with project was to provide an eaiser way for users to select there gear, speeding up mission starts as well as take work off of the mission maker while still allowing the mission maker to retain control over what gear players carry.

    You can set up "sets" of gear and load them up in a mission.

    Player Features:

    Updates for ver 2.3:
    * Can now disable View Distance and Terrain Detail independently.

    Updates for ver 2.0:

    *Added GUI
    *Upped total loadouts to 5
    *User can name each loadout in thier config and it will show up in the box ingame.
    *Can now set view distance and terrain detail with RSLO.
    *Improved scripts for better performance.

    Features:

    *User is able to select their own gear and save it to their userconfig file.
    *OA Backpack Compatible.
    *Ace "Ruck" and "Weapon on Back" Compatible.
    *ASC compatible.
    *Simple missions to select and save your gear.
    *Update or change your gear when ever you want.
    *By default your loadouts are available the first 4 min of a mission.


    Mission Maker Features:

    *Simple to implement. ( You only have to put one line in your init of your mission.)
    *More advanced features if you wish to implement.
    *White listable arrays ( They work like ammo boxes, you put the gear you will allow into them. Then you can assign players to those groups.)
    *15 Groups for mission flexibility.
    *Scripts to add the ability to reload your gear later in the mission. ( can be placed on any object.)
    *User Actions are local and if you do not have the addon you will not get them.
    *Can be run on public missions where not everyone has RSLO.
    *You do not have to run a copy on the server(I included a key if you wish to check for signatures.)
    *Easy Scripts to implement.( One line code snippets for all features.)



    Requirements:

    @CBA ** (CBA is only required to have the loadout selections at mission start or first load in. It can be ran with out it, the mission maker will have to place the Actions onto and object for the players to use though.)

    To prevent grief-ing and undue headaches for mission makers this addon will not work unless it is "Authorized" in a mission.


    Short Demo: (I hope to have some better videos soon )



    http://www.youtube.com/watch?v=_G8wf0gfTzc


    Installation:

    Spoiler:


    For players:

    Setting up your userconfig (Saving your Loadouts)

    Spoiler:


    For Mission Makers:

    ******* This Addon must be "Authorized" in a mission for the users to be able to do this (See spoiler below for instructions.)*********

    Spoiler:


    Download RSLO:

    New ver 2.3 - http://www.mirrorcreator.com/files/R..._2.3.zip_links

    Ver 2.0 - http://www.multiupload.com/SID1U468TM

    Armaholic - http://www.armaholic.com/page.php?id=14514

    old ver 1.0http://www.multiupload.com/TXN322YAXI

    (If you mirror this please provide a link back to this thread. Thanks)



    I hope everyone enjoys, Have fun.
    Last edited by Riouken; Dec 29 2012 at 17:35.

  2. #2
    Sweet work dude. See you on server tonight.

  3. #3
    [/COLOR]Very very nice, thank you with asc with have arma3 features

  4. #4
    Good job,Riouken,I've been looking for such for quite a while!

  5. #5
    Chief Warrant Officer mrcash2009's Avatar
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    Odd question, if I tried to put this against ammo box at bases in a sinlge player mission, then save game after loading up and then revert later, has anyone seen if it still works ok?

    I wanted a quick loadout flexible option, ive tried 3 so far inc Bon infs great scripts but it seems it ased on server/MP long term play and no save/revert. they all get borked loadouts and odd missing options after revert, has anyone tried this and can it be confirmed that this is a complete no-no?

    I will test but cant at the moment.

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

  6. #6
    @mrcash2009

    The save/revert system always messes up your gear. But with RSLO if you load up from a save then reload your load out it will work just fine.

    But I think the problems your referring to are more related to the save system in Arma than to problems with the loadout scripts.

  7. #7
    Chief Warrant Officer mrcash2009's Avatar
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    Quote Originally Posted by Riouken View Post
    @mrcash2009

    The save/revert system always messes up your gear. But with RSLO if you load up from a save then reload your load out it will work just fine.

    But I think the problems your referring to are more related to the save system in Arma than to problems with the loadout scripts.
    Yes sorry I didnt mention that I agree its working around the save system not the scripts

    But as you say after revert and then re-init the load out is working, whereas others this would just fit out from the save/revert, so it seems like yours works around that nicely. I know that other scripts I mention aren't really worried about that situation as its mainly MP so I completely understand that part of it.

    I just always wanted an open mission that I can revert back to at any time knowing my kit loud outs at base were all working ok once I re stock later on. I can use crates etc and that script way but always wanted this type of script with slots for "grab and go" situations at base and tailor each per class in team.

    So thanks

    BTW thank god for someone using multi upload .. good call

    EDIT: would you ever expand this to 8 loudouts? Well, more than just 3?
    Last edited by mrcash2009; Jun 17 2011 at 12:40.

  8. #8

  9. #9
    Master Gunnery Sergeant Yokhanan's Avatar
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    A wonderful time saver by the looks of it. I can't tell you how many times we wasted valuable playing time just going through ammo boxes and getting loadouts organized (it's a casual play server). This looks like just what we need! Thanks for putting this together and sharing with the community.

    In Loving Memory of my Uncle Mike. RIP 1-31-13

  10. #10
    Thanks everyone for the support.

    @mrcash2009

    I don't know if I would expand it to 8 loadouts. Config files can be quite a pain especialy the way I am acomplishing this. That would just be too much data to pull and increass the chances of an error.

    But I would concider bumping it up to 5.

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