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Thread: Take On - Community Preview

  1.   Click here to go to the next Developer post in this thread.   #11
    BI Developer RoyaltyinExile's Avatar
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    Post Update 5 (Revision 83244)

    Greetings, Brethren of the (rotor) Blade!

    It's our 5th revision of the Com Prev and, today, we're all about the sensitivity.

    Our second step towards addressing the issue of deadzones sees us deploy a configurable linear multiplication factor for all joystick axes' sensitivity. We've also made some changes to the controls set up more generally, so be sure to configure the actions correctly in the new 'helicopter' selection in the controls option menu.

    Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:

    Spoiler:


    We'd also like to ask a small favour, as we try to improve our support for a range of peripherals. Details of our request can be found here!

    Remember: to update, you should uninstall and reinstall the Community Preview! We're watching you.

    Many thanks for your continued feedback and support,
    RiE
    Last edited by RoyaltyinExile; Jul 29 2011 at 13:33.
    Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide où germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  2.   Click here to go to the next Developer post in this thread.   #12
    BI Developer RoyaltyinExile's Avatar
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    Post Update 6 (Revision 83450)

    Grrrreetings, Knights of the Rotor Table!

    This - the 6th revision of the Com Prev - adds a first implementation of better controller defaults using schemes. Currently, we include several abstract and generic schemes for various types of controllers, but we intend to ship with good defaults for as many specific controllers as possible.

    You can map a scheme to a controller by going to Options > Controls > Controller > Customize > Schemes, selecting the desired scheme and pressing 'Map'.

    It's also possible to save your personal scheme. Currently this can only be done using the script command saveJoysticks. It will save to a joysticks.cfg file in your user profile folder (e.g. Documents and Settings\Username\My Documents\Take On Helis). Any controllers defined in that file will also be possible to map, including those you get from other players.

    Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:

    Spoiler:


    Ssssshould you feel you've configured useful defaults for a specific type of controller, consider posting it here, for others to enjoy and for us to steal

    Rrrrremember: to update, you should uninstall and reinstall the Community Preview!

    Keep on flyin',
    RrrrriE
    Last edited by RoyaltyinExile; Aug 5 2011 at 14:07.

  3.   Click here to go to the next Developer post in this thread.   #13

    Exclamation Update 7 (Revision 83836)

    With Royalty being exiled to Germany to attend GamesCom, I’m in charge of telling you all about our seventh iteration of the Com Prev. Not having released one last week, we felt a little bit bad and worked extra hard today!

    The primary focus is on the User Interface, by providing some more customization options, skinning more menus (like controller customization), adding some necessary video options (note: cloud quality will not do anything for you yet ), and a debug console.

    The in-game UI elements have also had some cool changes, namely damage and warning indicators, and target limits for the gauges. During the restricted flight segment you can now see your maximum flight ceiling and minimum speed.

    Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:

    Spoiler:



    Remember: to update, you should uninstall and reinstall the Community Preview!
    Bohemia Interactive
    Arma 3 - Project Lead
    Watch us, tweet us, poke us

    Take On Helicopters - Project Lead
    Take On Noisecontrollers!

  4.   Click here to go to the next Developer post in this thread.   #14

    Exclamation TrackIR profile

    In the previous revision (83836), we included a TKOH-specific TrackIR profile. NaturalPoint has now kindly added the profile to the public game list, so just update this list in your TrackIR control panel and it will start working.

  5.   Click here to go to the next Developer post in this thread.   #15
    BI Developer RoyaltyinExile's Avatar
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    Post Update 8 (Revision 84010)

    Salutations, padawan of the propeller!

    Today marks the eighth glorious revision of the Community Preview, which goes a long way towards fixing the new features added in the last revision, and very little else.

    Although we've been hard at work plugging in new features, and iterating through feedback from GC 2011, we took on some of the feedback from last week, and today are all set to boot the changes back out the door.

    Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:

    Spoiler:


    As I'm sure you all know by now, to update, you should uninstall and reinstall the Community Preview!



    Thanks as always,
    RiE

  6.   This is the last Developer post in this thread.   #16
    BI Developer RoyaltyinExile's Avatar
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    Post Update 9 (Revision 84444)

    Good afternoon, apprentices of the airfoil,

    Today we've released the ninth incarnation of the Community Preview, which takes another crack at the light helicopter's flight model.

    There are some specific additions, such as Retreating Blade Stall, and a gamut of small tweaks to its aerodynamic properties.

    Be sure to consult the changelog for recent fixes, updates and known issues, but, as usual, here's some highlights:

    Spoiler:


    As I'm sure you all know by now, to update,you should uninstall and reinstall the Community Preview!



    We hope you enjoy it,
    RiE
    Last edited by RoyaltyinExile; Sep 9 2011 at 13:37.

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